godot/servers/rendering/renderer_rd/forward_clustered
reduz 83addd6ee5 Fix material invalidation on reimport.
* IF a texture was reimported (calling replace as an example), it would invalidate all materials using it, causing plenty of errors.
* Added the possibility to get a notification when a uniform set is erased.
* With this notification, materials can be queued for update properly.
2021-07-07 19:55:20 -03:00
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render_forward_clustered.cpp Fix Subsurface Scattering 2021-07-05 17:17:45 -03:00
render_forward_clustered.h Fix transparency sorting 2021-07-05 03:19:42 -06:00
scene_shader_forward_clustered.cpp Fix material invalidation on reimport. 2021-07-07 19:55:20 -03:00
scene_shader_forward_clustered.h Unify material parameter update 2021-07-06 18:57:38 -03:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00