godot/scene
PouleyKetchoupp 82ea2a7045 Proper support for custom mass properties in 2D/3D physics bodies
Changes:
-Added support for custom inertia and center of mass in 3D
-Added support for custom center of mass in 2D
-Calculated center of mass from shapes in 2D (same as in 3D)
-Fixed mass properties calculation with disabled shapes in 2D/3D
-Removed first_integration which is not used in 2D and doesn't seem to
make a lot of sense (prevents omit_force_integration to work during the
first frame)
-Support for custom inertia on different axes for RigidBody3D
2021-09-06 10:20:16 -07:00
..
2d Proper support for custom mass properties in 2D/3D physics bodies 2021-09-06 10:20:16 -07:00
3d Proper support for custom mass properties in 2D/3D physics bodies 2021-09-06 10:20:16 -07:00
animation Fix AnimationBlendTree reset on resource loading 2021-08-26 09:07:13 -07:00
audio Do all audio mixing in the AudioServer 2021-08-27 10:41:57 -07:00
debugger Fix camera override not working 2021-08-21 21:24:09 +03:00
gui Merge pull request #35859 from Calinou/minimap-add-hover-pressed-feedback 2021-09-06 16:22:36 +02:00
main Changed Window current_screen parameter from string to int 2021-09-02 23:34:15 +02:00
resources Revert " Improve collision generation usability in the new 3D scene import workflow." 2021-08-30 11:30:36 -03:00
register_scene_types.cpp Add AnimatableBody inherited from StaticBody for moving platforms 2021-08-31 18:14:32 -07:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
scene_string_names.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00