godot/doc/classes/SceneTreeTimer.xml
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00

35 lines
1,008 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SceneTreeTimer" inherits="Reference" version="3.2">
<brief_description>
One-shot timer.
</brief_description>
<description>
A one-shot timer managed by the scene tree, which emits [signal timeout] on completion. See also [method SceneTree.create_timer].
As opposed to [Timer], it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
[codeblock]
func some_function():
print("Timer started.")
yield(get_tree().create_timer(1.0), "timeout")
print("Timer ended.")
[/codeblock]
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="time_left" type="float" setter="set_time_left" getter="get_time_left">
The time remaining.
</member>
</members>
<signals>
<signal name="timeout">
<description>
Emitted when the timer reaches 0.
</description>
</signal>
</signals>
<constants>
</constants>
</class>