godot/tools/editor/plugins
Juan Linietsky b324ff7ea5 A bit of everything:
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM.
-New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally.
-Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept.
-Several fixes and improvements to SurfaceTool.
-Anti Aliasing added to WorldEnvironment effects (using FXAA)
-2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which.
-2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before)
-Viewport render target textures can now be filtered.
-Few fixes in GDscript make it easier to work with static functions and class members.
-Several and many bugfixes.
2014-05-14 01:22:15 -03:00
..
animation_data_editor_plugin.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
animation_data_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
animation_player_editor_plugin.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
animation_player_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
animation_tree_editor_plugin.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
animation_tree_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
baked_light_editor_plugin.cpp A bit of everything: 2014-05-14 01:22:15 -03:00
baked_light_editor_plugin.h A bit of everything: 2014-05-14 01:22:15 -03:00
camera_editor_plugin.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
camera_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
canvas_item_editor_plugin.cpp Change key move behavior of canvas item editor to ignore zoom level; Add 2014-05-10 10:36:36 +08:00
canvas_item_editor_plugin.h Change key move behavior of canvas item editor to ignore zoom level; Add 2014-05-10 10:36:36 +08:00
collision_polygon_editor_plugin.cpp heck 2014-04-19 16:46:52 -03:00
collision_polygon_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
control_editor_plugin.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
control_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
cube_grid_theme_editor_plugin.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
cube_grid_theme_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
item_list_editor_plugin.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
item_list_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
multimesh_editor_plugin.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
multimesh_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particles_2d_editor_plugin.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particles_2d_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particles_editor_plugin.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particles_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
path_2d_editor_plugin.cpp Move point in Path2D edtitor now respect snap configure; Press Alt when 2014-04-03 16:36:01 +08:00
path_2d_editor_plugin.h Move point in Path2D edtitor now respect snap configure; Press Alt when 2014-04-03 16:36:01 +08:00
path_editor_plugin.cpp Make secondary handle 50% transparent in Path editor to distinguish from 2014-04-03 18:41:43 +08:00
path_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
resource_preloader_editor_plugin.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
resource_preloader_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rich_text_editor_plugin.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rich_text_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sample_editor_plugin.cpp A bit of everything: 2014-05-14 01:22:15 -03:00
sample_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sample_library_editor_plugin.cpp A bit of everything: 2014-05-14 01:22:15 -03:00
sample_library_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sample_player_editor_plugin.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sample_player_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
script_editor_plugin.cpp Implement Shift+F1 as contextual help hotkey for script editor; There's 2014-05-06 19:21:21 +08:00
script_editor_plugin.h Implement Shift+F1 as contextual help hotkey for script editor; There's 2014-05-06 19:21:21 +08:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_editor_plugin.cpp -Fixed a few bugs in Viewport 2014-04-10 00:18:27 -03:00
shader_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_graph_editor_plugin.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_graph_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_editor_plugin.cpp Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
spatial_editor_plugin.h Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
sprite_frames_editor_plugin.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sprite_frames_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
stream_editor_plugin.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
stream_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
style_box_editor_plugin.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
style_box_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
theme_editor_plugin.cpp -fixed bug in Button now exporting font property 2014-02-15 02:02:41 -03:00
theme_editor_plugin.h -fixed bug in Button now exporting font property 2014-02-15 02:02:41 -03:00
tile_map_editor_plugin.cpp heck 2014-04-19 16:46:52 -03:00
tile_map_editor_plugin.h heck 2014-04-19 16:46:52 -03:00
tile_set_editor_plugin.cpp heck 2014-04-19 16:46:52 -03:00
tile_set_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00