godot/platform/windows
Fabio Alessandrelli b3443fd848 Pass correct address size (ipv4,ipv6) to socket connect, bind, sendto
The address size passed to network system calls now reflects the the actual IP type (v4 or v6).
Fix Windows and OSX ipv6 sockets

(cherry picked from commit 80e911647c)
2016-12-11 12:35:06 +01:00
..
export Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
context_gl_win.cpp vsync support 2016-06-05 19:14:33 -03:00
context_gl_win.h vsync support 2016-06-05 19:14:33 -03:00
ctxgl_procaddr.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
ctxgl_procaddr.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
detect.py scons: Reorder options for clarity 2016-11-03 08:41:10 +01:00
godot.ico Icon: Remove more grey capsules behind official logo 2016-05-30 00:41:42 +02:00
godot_res.rc Fix Windows resource script 2016-07-27 15:35:49 -03:00
godot_win.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
joystick.cpp fixes #5464 windows_joystick close_joystick bug 2016-06-29 23:00:45 +02:00
joystick.h Windows: Support gamepad vibration using XInput. 2016-06-15 14:40:57 +02:00
key_mapping_win.cpp Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT 2016-02-17 23:01:27 +01:00
key_mapping_win.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
lang_table.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_windows.cpp vsnc --> vsync 2016-11-15 08:34:43 +01:00
os_windows.h vsnc --> vsync 2016-11-15 08:34:43 +01:00
packet_peer_udp_winsock.cpp Pass correct address size (ipv4,ipv6) to socket connect, bind, sendto 2016-12-11 12:35:06 +01:00
packet_peer_udp_winsock.h added windows support for ipv6, cleaned up unix code 2016-12-11 12:35:06 +01:00
platform_config.h glew: Split thirdparty files and isolate env 2016-10-30 14:51:33 +01:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-02 22:28:28 +01:00
stream_peer_winsock.cpp Pass correct address size (ipv4,ipv6) to socket connect, bind, sendto 2016-12-11 12:35:06 +01:00
stream_peer_winsock.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
tcp_server_winsock.cpp Pass correct address size (ipv4,ipv6) to socket connect, bind, sendto 2016-12-11 12:35:06 +01:00
tcp_server_winsock.h added windows support for ipv6, cleaned up unix code 2016-12-11 12:35:06 +01:00