godot/tools/editor/plugins
2017-01-15 16:07:51 -03:00
..
animation_player_editor_plugin.cpp Merge pull request #7515 from kbake/issue7433 2017-01-15 00:29:04 +01:00
animation_player_editor_plugin.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
animation_tree_editor_plugin.cpp removed duplicated functions in class hierarchy that were bound more than once 2017-01-14 11:10:42 -03:00
animation_tree_editor_plugin.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
baked_light_baker.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
baked_light_baker.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
baked_light_baker_cmpxchg.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
baked_light_editor_plugin.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
baked_light_editor_plugin.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
camera_editor_plugin.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
camera_editor_plugin.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
canvas_item_editor_plugin.cpp 2D and 3D viewport are working again :D 2017-01-15 09:50:27 -03:00
canvas_item_editor_plugin.h Type renames: 2017-01-11 00:52:51 -03:00
collision_polygon_2d_editor_plugin.cpp Type renames: 2017-01-11 00:52:51 -03:00
collision_polygon_2d_editor_plugin.h Type renames: 2017-01-11 00:52:51 -03:00
collision_polygon_editor_plugin.cpp PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188 2017-01-08 18:18:54 -03:00
collision_polygon_editor_plugin.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
collision_shape_2d_editor_plugin.cpp Type renames: 2017-01-11 00:52:51 -03:00
collision_shape_2d_editor_plugin.h Type renames: 2017-01-11 00:52:51 -03:00
color_ramp_editor_plugin.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
color_ramp_editor_plugin.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
cube_grid_theme_editor_plugin.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
cube_grid_theme_editor_plugin.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_preview_plugins.cpp Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
editor_preview_plugins.h Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
gi_probe_editor_plugin.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
gi_probe_editor_plugin.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
item_list_editor_plugin.cpp Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container! 2017-01-10 01:49:55 -03:00
item_list_editor_plugin.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
light_occluder_2d_editor_plugin.cpp Type renames: 2017-01-11 00:52:51 -03:00
light_occluder_2d_editor_plugin.h Type renames: 2017-01-11 00:52:51 -03:00
material_editor_plugin.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
material_editor_plugin.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
mesh_editor_plugin.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
mesh_editor_plugin.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
mesh_instance_editor_plugin.cpp Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container! 2017-01-10 01:49:55 -03:00
mesh_instance_editor_plugin.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
multimesh_editor_plugin.cpp Type renames: 2017-01-11 00:52:51 -03:00
multimesh_editor_plugin.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
navigation_polygon_editor_plugin.cpp Type renames: 2017-01-11 00:52:51 -03:00
navigation_polygon_editor_plugin.h Type renames: 2017-01-11 00:52:51 -03:00
particles_2d_editor_plugin.cpp PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188 2017-01-08 18:18:54 -03:00
particles_2d_editor_plugin.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
particles_editor_plugin.cpp PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188 2017-01-08 18:18:54 -03:00
particles_editor_plugin.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
path_2d_editor_plugin.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
path_2d_editor_plugin.h Type renames: 2017-01-11 00:52:51 -03:00
path_editor_plugin.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
path_editor_plugin.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
polygon_2d_editor_plugin.cpp some class renames 2017-01-12 18:28:12 -03:00
polygon_2d_editor_plugin.h some class renames 2017-01-12 18:28:12 -03:00
resource_preloader_editor_plugin.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
resource_preloader_editor_plugin.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
rich_text_editor_plugin.cpp PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188 2017-01-08 18:18:54 -03:00
rich_text_editor_plugin.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
sample_editor_plugin.cpp Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
sample_editor_plugin.h Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
sample_library_editor_plugin.cpp Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
sample_library_editor_plugin.h Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
sample_player_editor_plugin.cpp Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
sample_player_editor_plugin.h Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
script_editor_plugin.cpp Allow closing a script tab without saving 2017-01-15 00:35:52 +01:00
script_editor_plugin.h Allow closing a script tab without saving 2017-01-15 00:35:52 +01:00
script_text_editor.cpp removed duplicated functions in class hierarchy that were bound more than once 2017-01-14 11:10:42 -03:00
script_text_editor.h Type renames: 2017-01-11 00:52:51 -03:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
shader_editor_plugin.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
shader_editor_plugin.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
shader_graph_editor_plugin.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
shader_graph_editor_plugin.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
spatial_editor_plugin.cpp 2D and 3D viewport are working again :D 2017-01-15 09:50:27 -03:00
spatial_editor_plugin.h Reenable node name case setting + code cleanups 2017-01-13 22:38:43 +01:00
sprite_frames_editor_plugin.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
sprite_frames_editor_plugin.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
stream_editor_plugin.cpp Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
stream_editor_plugin.h Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
style_box_editor_plugin.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
style_box_editor_plugin.h Finish renaming *Frame GUI classes to *Rect 2017-01-14 10:52:54 +01:00
texture_editor_plugin.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
texture_editor_plugin.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
texture_region_editor_plugin.cpp Finish renaming *Frame GUI classes to *Rect 2017-01-14 10:52:54 +01:00
texture_region_editor_plugin.h Finish renaming *Frame GUI classes to *Rect 2017-01-14 10:52:54 +01:00
theme_editor_plugin.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
theme_editor_plugin.h Finish renaming *Frame GUI classes to *Rect 2017-01-14 10:52:54 +01:00
tile_map_editor_plugin.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
tile_map_editor_plugin.h Type renames: 2017-01-11 00:52:51 -03:00
tile_set_editor_plugin.cpp Merge pull request #6519 from RandomShaper/enhance-tileset 2017-01-14 16:52:16 -03:00
tile_set_editor_plugin.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00