godot/platform/android/audio_driver_opensl.h
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00

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3.6 KiB
C++

/*************************************************************************/
/* audio_driver_opensl.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef AUDIO_DRIVER_OPENSL_H
#define AUDIO_DRIVER_OPENSL_H
#include "os/mutex.h"
#include "servers/audio_server.h"
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
class AudioDriverOpenSL : public AudioDriver {
bool active;
Mutex *mutex;
enum {
BUFFER_COUNT = 2
};
bool pause;
uint32_t buffer_size;
int16_t *buffers[BUFFER_COUNT];
int32_t *mixdown_buffer;
int last_free;
SLPlayItf playItf;
SLObjectItf sl;
SLEngineItf EngineItf;
SLObjectItf OutputMix;
SLVolumeItf volumeItf;
SLObjectItf player;
SLAndroidSimpleBufferQueueItf bufferQueueItf;
SLDataSource audioSource;
SLDataFormat_PCM pcm;
SLDataSink audioSink;
SLDataLocator_OutputMix locator_outputmix;
SLBufferQueueState state;
static AudioDriverOpenSL *s_ad;
void _buffer_callback(
SLAndroidSimpleBufferQueueItf queueItf
/* SLuint32 eventFlags,
const void * pBuffer,
SLuint32 bufferSize,
SLuint32 dataUsed*/);
static void _buffer_callbacks(
SLAndroidSimpleBufferQueueItf queueItf,
/*SLuint32 eventFlags,
const void * pBuffer,
SLuint32 bufferSize,
SLuint32 dataUsed,*/
void *pContext);
public:
void set_singleton();
virtual const char *get_name() const;
virtual Error init();
virtual void start();
virtual int get_mix_rate() const;
virtual SpeakerMode get_speaker_mode() const;
virtual void lock();
virtual void unlock();
virtual void finish();
virtual void set_pause(bool p_pause);
AudioDriverOpenSL();
};
#endif // AUDIO_DRIVER_ANDROID_H