godot/core/debugger
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
..
debugger_marshalls.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
debugger_marshalls.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
engine_debugger.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
engine_debugger.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
local_debugger.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
local_debugger.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
remote_debugger.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
remote_debugger.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
remote_debugger_peer.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
remote_debugger_peer.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
script_debugger.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
script_debugger.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00