godot/core/input
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
..
default_controller_mappings.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gamecontrollerdb.txt Apply upstream gamecontrollerdb patch 391. 2020-10-26 16:47:48 +00:00
godotcontrollerdb.txt Input: Readd 'Default Android Gamepad' magic binding 2020-05-11 11:07:04 +02:00
input.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
input.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
input_builders.py Parse SDL game controller half axis and inverted axis entries. 2020-05-13 10:33:19 +01:00
input_event.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
input_event.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
input_map.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
input_map.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub Remove unused Python imports. 2020-09-10 11:38:52 +01:00