godot/tests/test_file_access.h
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00

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/*************************************************************************/
/* test_file_access.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_FILE_ACCESS_H
#define TEST_FILE_ACCESS_H
#include "core/os/file_access.h"
#include "test_utils.h"
namespace TestFileAccess {
TEST_CASE("[FileAccess] CSV read") {
FileAccess *f = FileAccess::open(TestUtils::get_data_path("translations.csv"), FileAccess::READ);
Vector<String> header = f->get_csv_line(); // Default delimiter: ","
REQUIRE(header.size() == 3);
Vector<String> row1 = f->get_csv_line(",");
REQUIRE(row1.size() == 3);
CHECK(row1[0] == "GOOD_MORNING");
CHECK(row1[1] == "Good Morning");
CHECK(row1[2] == "Guten Morgen");
Vector<String> row2 = f->get_csv_line();
REQUIRE(row2.size() == 3);
CHECK(row2[0] == "GOOD_EVENING");
CHECK(row2[1] == "Good Evening");
CHECK(row2[2] == ""); // Use case: not yet translated!
// https://github.com/godotengine/godot/issues/44269
CHECK_MESSAGE(row2[2] != "\"", "Should not parse empty string as a single double quote.");
f->close();
memdelete(f);
}
} // namespace TestFileAccess
#endif // TEST_FILE_ACCESS_H