godot/thirdparty/msdfgen/core/contour-combiners.h
bruvzg 4c3f7d1290 Makes FontData importable resource.
Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
2021-08-27 15:43:18 +03:00

48 lines
1 KiB
C++

#pragma once
#include "Shape.h"
#include "edge-selectors.h"
namespace msdfgen {
/// Simply selects the nearest contour.
template <class EdgeSelector>
class SimpleContourCombiner {
public:
typedef EdgeSelector EdgeSelectorType;
typedef typename EdgeSelector::DistanceType DistanceType;
explicit SimpleContourCombiner(const Shape &shape);
void reset(const Point2 &p);
EdgeSelector & edgeSelector(int i);
DistanceType distance() const;
private:
EdgeSelector shapeEdgeSelector;
};
/// Selects the nearest contour that actually forms a border between filled and unfilled area.
template <class EdgeSelector>
class OverlappingContourCombiner {
public:
typedef EdgeSelector EdgeSelectorType;
typedef typename EdgeSelector::DistanceType DistanceType;
explicit OverlappingContourCombiner(const Shape &shape);
void reset(const Point2 &p);
EdgeSelector & edgeSelector(int i);
DistanceType distance() const;
private:
Point2 p;
std::vector<int> windings;
std::vector<EdgeSelector> edgeSelectors;
};
}