godot/scene/gui/patch_9_frame.h
2016-06-05 00:45:53 +08:00

45 lines
891 B
C++

#ifndef PATCH_9_FRAME_H
#define PATCH_9_FRAME_H
#include "scene/gui/control.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Patch9Frame : public Control {
OBJ_TYPE(Patch9Frame,Control);
bool draw_center;
int margin[4];
Rect2 region_rect;
Color modulate;
Ref<Texture> texture;
protected:
void _notification(int p_what);
virtual Size2 get_minimum_size() const;
static void _bind_methods();
public:
void set_texture(const Ref<Texture>& p_tex);
Ref<Texture> get_texture() const;
void set_modulate(const Color& p_tex);
Color get_modulate() const;
void set_patch_margin(Margin p_margin,int p_size);
int get_patch_margin(Margin p_margin) const;
void set_region_rect(const Rect2& p_region_rect);
Rect2 get_region_rect() const;
void set_draw_center(bool p_enable);
bool get_draw_center() const;
Patch9Frame();
~Patch9Frame();
};
#endif // PATCH_9_FRAME_H