godot/modules/fbx/fbx_parser
Gordon b624e13681 FBX add roughness mappings and fixes general some material bugs
- Fixed bug with FBX so we can import material values from the document for PBR when using StingRay (not Arnold *yet*)
- Adds more explicit errors and makes things simpler to read. Has more sanity checks to be sure things are working correctly
- Lazy Properties fixed items not loading due to capital letter errors in FBX parser
- Added debug tools to the materials so you know explicitly what material mapping is assigned to a texture and where it came from. (enable verbose printing to use this)
- Fix broken material mappings and debug entries properly
- Fix make embedded images properly detected
- Spam less errors for unsupported shading models with materials.

Future plans:
- Arnold materials need converted to PBR model, if possible.
2020-11-07 14:34:09 +00:00
..
ByteSwapper.h Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00
CREDITS Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00
FBXAnimation.cpp Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00
FBXBinaryTokenizer.cpp Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00
FBXCommon.h Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00
FBXDeformer.cpp Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00
FBXDocument.cpp Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00
FBXDocument.h FBX add roughness mappings and fixes general some material bugs 2020-11-07 14:34:09 +00:00
FBXDocumentUtil.cpp Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00
FBXDocumentUtil.h Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00
FBXImportSettings.h Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00
FBXMaterial.cpp FBX add roughness mappings and fixes general some material bugs 2020-11-07 14:34:09 +00:00
FBXMeshGeometry.cpp Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00
FBXMeshGeometry.h Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00
FBXModel.cpp Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00
FBXNodeAttribute.cpp Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00
FBXParser.cpp Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00
FBXParser.h Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00
FBXParseTools.h Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00
FBXPose.cpp Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00
FBXProperties.cpp FBX add roughness mappings and fixes general some material bugs 2020-11-07 14:34:09 +00:00
FBXProperties.h Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00
FBXTokenizer.cpp Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00
FBXTokenizer.h Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00
FBXUtil.cpp Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00
FBXUtil.h Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00
LICENSE Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00