fixes #6488 Also removes a bunch of dead code related to checking if a joystick axis is pressed.
308 lines
9.6 KiB
C++
308 lines
9.6 KiB
C++
/*************************************************************************/
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/* input_event.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "input_event.h"
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#include "input_map.h"
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#include "os/keyboard.h"
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/**
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*
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*/
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bool InputEvent::operator==(const InputEvent &p_event) const {
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if (type != p_event.type){
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return false;
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}
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switch(type) {
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case NONE:
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return true;
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case KEY:
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return key.unicode == p_event.key.unicode
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&& key.scancode == p_event.key.scancode
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&& key.echo == p_event.key.echo
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&& key.pressed == p_event.key.pressed
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&& key.mod == p_event.key.mod;
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case MOUSE_MOTION:
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return mouse_motion.x == p_event.mouse_motion.x
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&& mouse_motion.y == p_event.mouse_motion.y
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&& mouse_motion.relative_x == p_event.mouse_motion.relative_y
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&& mouse_motion.button_mask == p_event.mouse_motion.button_mask
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&& key.mod == p_event.key.mod;
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case MOUSE_BUTTON:
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return mouse_button.pressed == p_event.mouse_button.pressed
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&& mouse_button.x == p_event.mouse_button.x
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&& mouse_button.y == p_event.mouse_button.y
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&& mouse_button.button_index == p_event.mouse_button.button_index
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&& mouse_button.button_mask == p_event.mouse_button.button_mask
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&& key.mod == p_event.key.mod;
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case JOYSTICK_MOTION:
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return joy_motion.axis == p_event.joy_motion.axis
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&& joy_motion.axis_value == p_event.joy_motion.axis_value;
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case JOYSTICK_BUTTON:
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return joy_button.pressed == p_event.joy_button.pressed
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&& joy_button.button_index == p_event.joy_button.button_index
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&& joy_button.pressure == p_event.joy_button.pressure;
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case SCREEN_TOUCH:
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return screen_touch.pressed == p_event.screen_touch.pressed
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&& screen_touch.index == p_event.screen_touch.index
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&& screen_touch.x == p_event.screen_touch.x
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&& screen_touch.y == p_event.screen_touch.y;
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case SCREEN_DRAG:
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return screen_drag.index == p_event.screen_drag.index
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&& screen_drag.x == p_event.screen_drag.x
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&& screen_drag.y == p_event.screen_drag.y;
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case ACTION:
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return action.action == p_event.action.action
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&& action.pressed == p_event.action.pressed;
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default:
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ERR_PRINT("No logic to compare InputEvents of this type, this shouldn't happen.");
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}
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return false;
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}
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InputEvent::operator String() const {
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String str="Device "+itos(device)+" ID "+itos(ID)+" ";
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switch(type) {
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case NONE: {
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return "Event: None";
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} break;
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case KEY: {
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str+= "Event: Key ";
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str=str+"Unicode: "+String::chr(key.unicode)+" Scan: "+itos( key.scancode )+" Echo: "+String(key.echo?"True":"False")+" Pressed"+String(key.pressed?"True":"False")+" Mod: ";
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if (key.mod.shift)
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str+="S";
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if (key.mod.control)
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str+="C";
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if (key.mod.alt)
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str+="A";
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if (key.mod.meta)
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str+="M";
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return str;
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} break;
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case MOUSE_MOTION: {
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str+= "Event: Motion ";
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str=str+" Pos: " +itos(mouse_motion.x)+","+itos(mouse_motion.y)+" Rel: "+itos(mouse_motion.relative_x)+","+itos(mouse_motion.relative_y)+" Mask: ";
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for (int i=0;i<8;i++) {
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if ((1<<i)&mouse_motion.button_mask)
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str+=itos(i+1);
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}
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str+=" Mod: ";
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if (key.mod.shift)
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str+="S";
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if (key.mod.control)
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str+="C";
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if (key.mod.alt)
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str+="A";
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if (key.mod.meta)
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str+="M";
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return str;
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} break;
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case MOUSE_BUTTON: {
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str+= "Event: Button ";
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str=str+"Pressed: "+itos(mouse_button.pressed)+" Pos: " +itos(mouse_button.x)+","+itos(mouse_button.y)+" Button: "+itos(mouse_button.button_index)+" Mask: ";
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for (int i=0;i<8;i++) {
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if ((1<<i)&mouse_button.button_mask)
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str+=itos(i+1);
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}
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str+=" Mod: ";
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if (key.mod.shift)
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str+="S";
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if (key.mod.control)
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str+="C";
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if (key.mod.alt)
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str+="A";
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if (key.mod.meta)
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str+="M";
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str+=String(" DoubleClick: ")+(mouse_button.doubleclick?"Yes":"No");
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return str;
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} break;
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case JOYSTICK_MOTION: {
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str+= "Event: JoystickMotion ";
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str=str+"Axis: "+itos(joy_motion.axis)+" Value: " +rtos(joy_motion.axis_value);
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return str;
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} break;
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case JOYSTICK_BUTTON: {
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str+= "Event: JoystickButton ";
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str=str+"Pressed: "+itos(joy_button.pressed)+" Index: " +itos(joy_button.button_index)+" pressure "+rtos(joy_button.pressure);
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return str;
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} break;
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case SCREEN_TOUCH: {
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str+= "Event: ScreenTouch ";
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str=str+"Pressed: "+itos(screen_touch.pressed)+" Index: " +itos(screen_touch.index)+" pos "+rtos(screen_touch.x)+","+rtos(screen_touch.y);
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return str;
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} break;
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case SCREEN_DRAG: {
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str+= "Event: ScreenDrag ";
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str=str+" Index: " +itos(screen_drag.index)+" pos "+rtos(screen_drag.x)+","+rtos(screen_drag.y);
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return str;
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} break;
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case ACTION: {
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str+= "Event: Action: "+InputMap::get_singleton()->get_action_from_id(action.action)+" Pressed: "+itos(action.pressed);
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return str;
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} break;
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}
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return "";
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}
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void InputEvent::set_as_action(const String& p_action, bool p_pressed) {
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type=ACTION;
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action.action=InputMap::get_singleton()->get_action_id(p_action);
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action.pressed=p_pressed;
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}
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bool InputEvent::is_pressed() const {
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switch(type) {
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case KEY: return key.pressed;
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case MOUSE_BUTTON: return mouse_button.pressed;
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case JOYSTICK_BUTTON: return joy_button.pressed;
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case SCREEN_TOUCH: return screen_touch.pressed;
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case JOYSTICK_MOTION: return ABS(joy_motion.axis_value) > 0.5;
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case ACTION: return action.pressed;
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default: {}
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}
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return false;
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}
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bool InputEvent::is_echo() const {
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return (type==KEY && key.echo);
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}
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bool InputEvent::is_action(const String& p_action) const {
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return InputMap::get_singleton()->event_is_action(*this,p_action);
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}
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bool InputEvent::is_action_pressed(const String& p_action) const {
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return is_action(p_action) && is_pressed() && !is_echo();
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}
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bool InputEvent::is_action_released(const String& p_action) const {
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return is_action(p_action) && !is_pressed();
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}
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uint32_t InputEventKey::get_scancode_with_modifiers() const {
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uint32_t sc=scancode;
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if (mod.control)
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sc|=KEY_MASK_CTRL;
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if (mod.alt)
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sc|=KEY_MASK_ALT;
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if (mod.shift)
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sc|=KEY_MASK_SHIFT;
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if (mod.meta)
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sc|=KEY_MASK_META;
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return sc;
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}
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InputEvent InputEvent::xform_by(const Matrix32& p_xform) const {
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InputEvent ev=*this;
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switch(ev.type) {
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case InputEvent::MOUSE_BUTTON: {
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Vector2 g = p_xform.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
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Vector2 l = p_xform.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y));
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ev.mouse_button.x=l.x;
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ev.mouse_button.y=l.y;
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ev.mouse_button.global_x=g.x;
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ev.mouse_button.global_y=g.y;
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} break;
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case InputEvent::MOUSE_MOTION: {
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Vector2 g = p_xform.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
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Vector2 l = p_xform.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y));
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Vector2 r = p_xform.basis_xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
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Vector2 s = p_xform.basis_xform(Vector2(ev.mouse_motion.speed_x,ev.mouse_motion.speed_y));
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ev.mouse_motion.x=l.x;
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ev.mouse_motion.y=l.y;
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ev.mouse_motion.global_x=g.x;
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ev.mouse_motion.global_y=g.y;
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ev.mouse_motion.relative_x=r.x;
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ev.mouse_motion.relative_y=r.y;
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ev.mouse_motion.speed_x=s.x;
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ev.mouse_motion.speed_y=s.y;
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} break;
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case InputEvent::SCREEN_TOUCH: {
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Vector2 t = p_xform.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y));
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ev.screen_touch.x=t.x;
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ev.screen_touch.y=t.y;
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} break;
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case InputEvent::SCREEN_DRAG: {
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Vector2 t = p_xform.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y));
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Vector2 r = p_xform.basis_xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
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Vector2 s = p_xform.basis_xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
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ev.screen_drag.x=t.x;
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ev.screen_drag.y=t.y;
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ev.screen_drag.relative_x=r.x;
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ev.screen_drag.relative_y=r.y;
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ev.screen_drag.speed_x=s.x;
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ev.screen_drag.speed_y=s.y;
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} break;
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}
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return ev;
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}
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