godot/scene
Hugo Locurcio b6d4106aaf
Hide the contact shadow property as it often looks broken
The property can still be adjusted by setting its value in a script,
but it's no longer exposed in the editor. There are significant bugs
that prevent its widespread use anyway.
2021-10-24 17:13:51 +02:00
..
2d Change the unreacheable return value of shape_find_owner() 2021-10-23 11:57:10 +02:00
3d Hide the contact shadow property as it often looks broken 2021-10-24 17:13:51 +02:00
animation Fix AnimationNodeStateMachinePlayback start() on nonexistent node 2021-10-04 15:22:16 +02:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Promote object validity checks to release builds 2021-09-21 10:39:04 +02:00
gui Merge pull request #54146 from akien-mga/3.x-cherrypicks 2021-10-23 18:34:23 +02:00
main Fix potential nullptr dereference in CanvasLayer 2021-10-23 11:57:52 +02:00
resources Fix crash on null image ref in ProceduralSky 2021-10-20 22:55:08 -07:00
register_scene_types.cpp Ignore OS specific values (constants, project settings, properties) 2021-10-10 23:40:32 +03:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Display a editor gizmo icon for Listener 2021-09-16 23:37:12 +02:00
scene_string_names.h Display a editor gizmo icon for Listener 2021-09-16 23:37:12 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00