godot/modules/SCsub
Rémi Verschelde b7297fb39c SCons: Generate header with info on which modules are enabled
We already had `MODULE_*_ENABLED` defines but only in the modules
environment, and a few custom `*_ENABLED` defines in the main env
when we needed the information in core.

Now this is defined in a single header which can be included in the
files that need this information.
2020-02-07 11:31:37 +01:00

25 lines
581 B
Python

#!/usr/bin/env python
Import('env')
import modules_builders
env_modules = env.Clone()
Export('env_modules')
env.CommandNoCache("modules_enabled.gen.h", Value(env.module_list), modules_builders.generate_modules_enabled)
env.modules_sources = []
env_modules.add_source_files(env.modules_sources, "register_module_types.gen.cpp")
for module in env.module_list:
SConscript(module + "/SCsub")
if env['split_libmodules']:
env.split_lib("modules", env_lib = env_modules)
else:
lib = env_modules.add_library("modules", env.modules_sources)
env.Prepend(LIBS=[lib])