godot/modules/mono/editor
Ignacio Etcheverry cdc9fe154f
C#: Fix csproj not synced on file move/removal from FS dock
When NormalizePath was called with an absolute
path (with drive letter) on Windows, it would
prepend a file path separator to the path, e.g.:
'\C:\Program Files\'.
Apparently this was still accepted as a valid
path by DotNetGlob and it stopped working when
we switched to MSBuildGlob.

(cherry picked from commit 1db0395950)
2020-09-13 12:35:34 +02:00
..
Godot.NET.Sdk 3.2 New csproj style with backport of Godot.NET.Sdk 2020-08-20 21:48:59 +02:00
GodotTools C#: Fix csproj not synced on file move/removal from FS dock 2020-09-13 12:35:34 +02:00
bindings_generator.cpp 3.2 New csproj style with backport of Godot.NET.Sdk 2020-08-20 21:48:59 +02:00
bindings_generator.h
code_completion.cpp [3.2] C#: Rewrite GodotTools messaging protocol 2020-05-10 21:05:00 +02:00
code_completion.h [3.2] C#: Rewrite GodotTools messaging protocol 2020-05-10 21:05:00 +02:00
csharp_project.cpp
csharp_project.h
editor_internal_calls.cpp [3.2] C#: Rewrite GodotTools messaging protocol 2020-05-10 21:05:00 +02:00
editor_internal_calls.h
godotsharp_export.cpp C#: Fix crash on export when incorrectly freeing MonoAssemblyName 2020-08-30 02:01:38 +02:00
godotsharp_export.h Mono/C#: Allow debugging exported games 2020-04-23 11:15:35 +02:00
script_class_parser.cpp
script_class_parser.h