godot/thirdparty/opus/silk/arm/NSQ_neon.c
Rémi Verschelde d9a291f641 ogg/vorbis/opus: Make them modules and unbundle thirdparty libs
Took the opportunity to undo the Godot changed made to the
opus source. The opus module should eventually be built in its
own environment to avoid polluting others with too many include
dirs and defines.

TODO: Fix the platform/ stuff for opus.
2016-10-15 11:50:40 +02:00

113 lines
4.7 KiB
C

/***********************************************************************
Copyright (C) 2014 Vidyo
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <arm_neon.h>
#include "main.h"
#include "stack_alloc.h"
#include "NSQ.h"
#include "celt/cpu_support.h"
#include "celt/arm/armcpu.h"
opus_int32 silk_noise_shape_quantizer_short_prediction_neon(const opus_int32 *buf32, const opus_int32 *coef32, opus_int order)
{
int32x4_t coef0 = vld1q_s32(coef32);
int32x4_t coef1 = vld1q_s32(coef32 + 4);
int32x4_t coef2 = vld1q_s32(coef32 + 8);
int32x4_t coef3 = vld1q_s32(coef32 + 12);
int32x4_t a0 = vld1q_s32(buf32 - 15);
int32x4_t a1 = vld1q_s32(buf32 - 11);
int32x4_t a2 = vld1q_s32(buf32 - 7);
int32x4_t a3 = vld1q_s32(buf32 - 3);
int32x4_t b0 = vqdmulhq_s32(coef0, a0);
int32x4_t b1 = vqdmulhq_s32(coef1, a1);
int32x4_t b2 = vqdmulhq_s32(coef2, a2);
int32x4_t b3 = vqdmulhq_s32(coef3, a3);
int32x4_t c0 = vaddq_s32(b0, b1);
int32x4_t c1 = vaddq_s32(b2, b3);
int32x4_t d = vaddq_s32(c0, c1);
int64x2_t e = vpaddlq_s32(d);
int64x1_t f = vadd_s64(vget_low_s64(e), vget_high_s64(e));
opus_int32 out = vget_lane_s32(vreinterpret_s32_s64(f), 0);
out += silk_RSHIFT( order, 1 );
return out;
}
opus_int32 silk_NSQ_noise_shape_feedback_loop_neon(const opus_int32 *data0, opus_int32 *data1, const opus_int16 *coef, opus_int order)
{
opus_int32 out;
if (order == 8)
{
int32x4_t a00 = vdupq_n_s32(data0[0]);
int32x4_t a01 = vld1q_s32(data1); /* data1[0] ... [3] */
int32x4_t a0 = vextq_s32 (a00, a01, 3); /* data0[0] data1[0] ...[2] */
int32x4_t a1 = vld1q_s32(data1 + 3); /* data1[3] ... [6] */
/*TODO: Convert these once in advance instead of once per sample, like
silk_noise_shape_quantizer_short_prediction_neon() does.*/
int16x8_t coef16 = vld1q_s16(coef);
int32x4_t coef0 = vmovl_s16(vget_low_s16(coef16));
int32x4_t coef1 = vmovl_s16(vget_high_s16(coef16));
/*This is not bit-exact with the C version, since we do not drop the
lower 16 bits of each multiply, but wait until the end to truncate
precision. This is an encoder-specific calculation (and unlike
silk_noise_shape_quantizer_short_prediction_neon(), is not meant to
simulate what the decoder will do). We still could use vqdmulhq_s32()
like silk_noise_shape_quantizer_short_prediction_neon() and save
half the multiplies, but the speed difference is not large, since we
then need two extra adds.*/
int64x2_t b0 = vmull_s32(vget_low_s32(a0), vget_low_s32(coef0));
int64x2_t b1 = vmlal_s32(b0, vget_high_s32(a0), vget_high_s32(coef0));
int64x2_t b2 = vmlal_s32(b1, vget_low_s32(a1), vget_low_s32(coef1));
int64x2_t b3 = vmlal_s32(b2, vget_high_s32(a1), vget_high_s32(coef1));
int64x1_t c = vadd_s64(vget_low_s64(b3), vget_high_s64(b3));
int64x1_t cS = vrshr_n_s64(c, 15);
int32x2_t d = vreinterpret_s32_s64(cS);
out = vget_lane_s32(d, 0);
vst1q_s32(data1, a0);
vst1q_s32(data1 + 4, a1);
return out;
}
return silk_NSQ_noise_shape_feedback_loop_c(data0, data1, coef, order);
}