godot/modules/visual_script/register_types.cpp
Juan Linietsky b77200728e -Added yield nodes to visual script
-Added input selection nodes to visual script
-Added script create icon for those who miss it, will only appear when it can be used.
2016-08-07 19:22:33 -03:00

109 lines
4.8 KiB
C++

/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
#include "visual_script.h"
#include "visual_script_editor.h"
#include "io/resource_loader.h"
#include "visual_script_nodes.h"
#include "visual_script_func_nodes.h"
#include "visual_script_builtin_funcs.h"
#include "visual_script_flow_control.h"
#include "visual_script_yield_nodes.h"
VisualScriptLanguage *visual_script_language=NULL;
void register_visual_script_types() {
ObjectTypeDB::register_type<VisualScript>();
ObjectTypeDB::register_virtual_type<VisualScriptNode>();
ObjectTypeDB::register_virtual_type<VisualScriptFunctionState>();
ObjectTypeDB::register_type<VisualScriptFunction>();
ObjectTypeDB::register_type<VisualScriptOperator>();
ObjectTypeDB::register_type<VisualScriptVariableSet>();
ObjectTypeDB::register_type<VisualScriptVariableGet>();
ObjectTypeDB::register_type<VisualScriptConstant>();
ObjectTypeDB::register_type<VisualScriptIndexGet>();
ObjectTypeDB::register_type<VisualScriptIndexSet>();
ObjectTypeDB::register_type<VisualScriptGlobalConstant>();
ObjectTypeDB::register_type<VisualScriptMathConstant>();
ObjectTypeDB::register_type<VisualScriptEngineSingleton>();
ObjectTypeDB::register_type<VisualScriptSceneNode>();
ObjectTypeDB::register_type<VisualScriptSceneTree>();
ObjectTypeDB::register_type<VisualScriptResourcePath>();
ObjectTypeDB::register_type<VisualScriptSelf>();
ObjectTypeDB::register_type<VisualScriptFunctionCall>();
ObjectTypeDB::register_type<VisualScriptPropertySet>();
ObjectTypeDB::register_type<VisualScriptPropertyGet>();
ObjectTypeDB::register_type<VisualScriptScriptCall>();
ObjectTypeDB::register_type<VisualScriptEmitSignal>();
ObjectTypeDB::register_type<VisualScriptReturn>();
ObjectTypeDB::register_type<VisualScriptCondition>();
ObjectTypeDB::register_type<VisualScriptWhile>();
ObjectTypeDB::register_type<VisualScriptIterator>();
ObjectTypeDB::register_type<VisualScriptSequence>();
ObjectTypeDB::register_type<VisualScriptInputFilter>();
ObjectTypeDB::register_type<VisualScriptInputSelector>();
ObjectTypeDB::register_type<VisualScriptYield>();
ObjectTypeDB::register_type<VisualScriptYieldSignal>();
ObjectTypeDB::register_type<VisualScriptBuiltinFunc>();
visual_script_language=memnew( VisualScriptLanguage );
//script_language_gd->init();
ScriptServer::register_language(visual_script_language);
register_visual_script_nodes();
register_visual_script_func_nodes();
register_visual_script_builtin_func_node();
register_visual_script_flow_control_nodes();
register_visual_script_yield_nodes();
#ifdef TOOLS_ENABLED
VisualScriptEditor::register_editor();
#endif
}
void unregister_visual_script_types() {
ScriptServer::unregister_language(visual_script_language);
if (visual_script_language)
memdelete( visual_script_language );
}