godot/modules/visual_script/visual_script_yield_nodes.h
Juan Linietsky b77200728e -Added yield nodes to visual script
-Added input selection nodes to visual script
-Added script create icon for those who miss it, will only appear when it can be used.
2016-08-07 19:22:33 -03:00

128 lines
2.8 KiB
C++

#ifndef VISUAL_SCRIPT_YIELD_NODES_H
#define VISUAL_SCRIPT_YIELD_NODES_H
#include "visual_script.h"
class VisualScriptYield : public VisualScriptNode {
OBJ_TYPE(VisualScriptYield,VisualScriptNode)
public:
enum YieldMode {
YIELD_FRAME,
YIELD_FIXED_FRAME,
YIELD_WAIT
};
private:
YieldMode yield_mode;
float wait_time;
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "functions"; }
void set_yield_mode(YieldMode p_mode);
YieldMode get_yield_mode();
void set_wait_time(float p_time);
float get_wait_time();
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptYield();
};
VARIANT_ENUM_CAST( VisualScriptYield::YieldMode )
class VisualScriptYieldSignal : public VisualScriptNode {
OBJ_TYPE(VisualScriptYieldSignal,VisualScriptNode)
public:
enum CallMode {
CALL_MODE_SELF,
CALL_MODE_NODE_PATH,
CALL_MODE_INSTANCE,
};
private:
CallMode call_mode;
StringName base_type;
NodePath base_path;
StringName signal;
Node *_get_base_node() const;
StringName _get_base_type() const;
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "functions"; }
void set_base_type(const StringName& p_type);
StringName get_base_type() const;
void set_signal(const StringName& p_type);
StringName get_signal() const;
void set_base_path(const NodePath& p_type);
NodePath get_base_path() const;
void set_call_mode(CallMode p_mode);
CallMode get_call_mode() const;
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptYieldSignal();
};
VARIANT_ENUM_CAST(VisualScriptYieldSignal::CallMode );
void register_visual_script_yield_nodes();
#endif // VISUAL_SCRIPT_YIELD_NODES_H