godot/thirdparty/bullet/LinearMath/btReducedVector.cpp
Rémi Verschelde b7901c773c
bullet: Sync with upstream 3.17
Stop include Bullet headers using `-isystem` for GCC/Clang as it misleads
SCons into not properly rebuilding all files when headers change.

This means we also need to make sure Bullet builds without warning, and
current version fares fairly well, there were just a couple to fix (patch
included).

Increase minimum version for distro packages to 2.90 (this was never released
as the "next" version after 2.89 was 3.05... but that covers it too).
2021-09-29 16:30:34 +02:00

171 lines
4.4 KiB
C++

//
// btReducedVector.cpp
// LinearMath
//
// Created by Xuchen Han on 4/4/20.
//
#include <stdio.h>
#include "btReducedVector.h"
#include <cmath>
// returns the projection of this onto other
btReducedVector btReducedVector::proj(const btReducedVector& other) const
{
btReducedVector ret(m_sz);
btScalar other_length2 = other.length2();
if (other_length2 < SIMD_EPSILON)
{
return ret;
}
return other*(this->dot(other))/other_length2;
}
void btReducedVector::normalize()
{
if (this->length2() < SIMD_EPSILON)
{
m_indices.clear();
m_vecs.clear();
return;
}
*this /= std::sqrt(this->length2());
}
bool btReducedVector::testAdd() const
{
int sz = 5;
btAlignedObjectArray<int> id1;
id1.push_back(1);
id1.push_back(3);
btAlignedObjectArray<btVector3> v1;
v1.push_back(btVector3(1,0,1));
v1.push_back(btVector3(3,1,5));
btAlignedObjectArray<int> id2;
id2.push_back(2);
id2.push_back(3);
id2.push_back(5);
btAlignedObjectArray<btVector3> v2;
v2.push_back(btVector3(2,3,1));
v2.push_back(btVector3(3,4,9));
v2.push_back(btVector3(0,4,0));
btAlignedObjectArray<int> id3;
id3.push_back(1);
id3.push_back(2);
id3.push_back(3);
id3.push_back(5);
btAlignedObjectArray<btVector3> v3;
v3.push_back(btVector3(1,0,1));
v3.push_back(btVector3(2,3,1));
v3.push_back(btVector3(6,5,14));
v3.push_back(btVector3(0,4,0));
btReducedVector rv1(sz, id1, v1);
btReducedVector rv2(sz, id2, v2);
btReducedVector ans(sz, id3, v3);
bool ret = ((ans == rv1+rv2) && (ans == rv2+rv1));
if (!ret)
printf("btReducedVector testAdd failed\n");
return ret;
}
bool btReducedVector::testMinus() const
{
int sz = 5;
btAlignedObjectArray<int> id1;
id1.push_back(1);
id1.push_back(3);
btAlignedObjectArray<btVector3> v1;
v1.push_back(btVector3(1,0,1));
v1.push_back(btVector3(3,1,5));
btAlignedObjectArray<int> id2;
id2.push_back(2);
id2.push_back(3);
id2.push_back(5);
btAlignedObjectArray<btVector3> v2;
v2.push_back(btVector3(2,3,1));
v2.push_back(btVector3(3,4,9));
v2.push_back(btVector3(0,4,0));
btAlignedObjectArray<int> id3;
id3.push_back(1);
id3.push_back(2);
id3.push_back(3);
id3.push_back(5);
btAlignedObjectArray<btVector3> v3;
v3.push_back(btVector3(-1,-0,-1));
v3.push_back(btVector3(2,3,1));
v3.push_back(btVector3(0,3,4));
v3.push_back(btVector3(0,4,0));
btReducedVector rv1(sz, id1, v1);
btReducedVector rv2(sz, id2, v2);
btReducedVector ans(sz, id3, v3);
bool ret = (ans == rv2-rv1);
if (!ret)
printf("btReducedVector testMinus failed\n");
return ret;
}
bool btReducedVector::testDot() const
{
int sz = 5;
btAlignedObjectArray<int> id1;
id1.push_back(1);
id1.push_back(3);
btAlignedObjectArray<btVector3> v1;
v1.push_back(btVector3(1,0,1));
v1.push_back(btVector3(3,1,5));
btAlignedObjectArray<int> id2;
id2.push_back(2);
id2.push_back(3);
id2.push_back(5);
btAlignedObjectArray<btVector3> v2;
v2.push_back(btVector3(2,3,1));
v2.push_back(btVector3(3,4,9));
v2.push_back(btVector3(0,4,0));
btReducedVector rv1(sz, id1, v1);
btReducedVector rv2(sz, id2, v2);
btScalar ans = 58;
bool ret = (ans == rv2.dot(rv1) && ans == rv1.dot(rv2));
ans = 14+16+9+16+81;
ret &= (ans==rv2.dot(rv2));
if (!ret)
printf("btReducedVector testDot failed\n");
return ret;
}
bool btReducedVector::testMultiply() const
{
int sz = 5;
btAlignedObjectArray<int> id1;
id1.push_back(1);
id1.push_back(3);
btAlignedObjectArray<btVector3> v1;
v1.push_back(btVector3(1,0,1));
v1.push_back(btVector3(3,1,5));
btScalar s = 2;
btReducedVector rv1(sz, id1, v1);
btAlignedObjectArray<int> id2;
id2.push_back(1);
id2.push_back(3);
btAlignedObjectArray<btVector3> v2;
v2.push_back(btVector3(2,0,2));
v2.push_back(btVector3(6,2,10));
btReducedVector ans(sz, id2, v2);
bool ret = (ans == rv1*s);
if (!ret)
printf("btReducedVector testMultiply failed\n");
return ret;
}
void btReducedVector::test() const
{
bool ans = testAdd() && testMinus() && testDot() && testMultiply();
if (ans)
{
printf("All tests passed\n");
}
else
{
printf("Tests failed\n");
}
}