godot/doc/classes/SpinBox.xml
Rémi Verschelde 0e3d625737 doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.

Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 12:37:13 +01:00

59 lines
2.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SpinBox" inherits="Range" version="4.0">
<brief_description>
Numerical input text field.
</brief_description>
<description>
SpinBox is a numerical input text field. It allows entering integers and floats.
[b]Example:[/b]
[codeblock]
var spin_box = SpinBox.new()
add_child(spin_box)
var line_edit = spin_box.get_line_edit()
line_edit.context_menu_enabled = false
spin_box.align = LineEdit.ALIGN_RIGHT
[/codeblock]
The above code will create a [SpinBox], disable context menu on it and set the text alignment to right.
See [Range] class for more options over the [SpinBox].
</description>
<tutorials>
</tutorials>
<methods>
<method name="apply">
<return type="void">
</return>
<description>
Applies the current value of this [SpinBox].
</description>
</method>
<method name="get_line_edit">
<return type="LineEdit">
</return>
<description>
Returns the [LineEdit] instance from this [SpinBox]. You can use it to access properties and methods of [LineEdit].
</description>
</method>
</methods>
<members>
<member name="align" type="int" setter="set_align" getter="get_align" enum="LineEdit.Align" default="0">
Sets the text alignment of the [SpinBox].
</member>
<member name="editable" type="bool" setter="set_editable" getter="is_editable" default="true">
If [code]true[/code], the [SpinBox] will be editable. Otherwise, it will be read only.
</member>
<member name="prefix" type="String" setter="set_prefix" getter="get_prefix" default="&quot;&quot;">
Adds the specified [code]prefix[/code] string before the numerical value of the [SpinBox].
</member>
<member name="suffix" type="String" setter="set_suffix" getter="get_suffix" default="&quot;&quot;">
Adds the specified [code]prefix[/code] string after the numerical value of the [SpinBox].
</member>
</members>
<constants>
</constants>
<theme_items>
<theme_item name="updown" type="Texture2D">
Sets a custom [Texture2D] for up and down arrows of the [SpinBox].
</theme_item>
</theme_items>
</class>