godot/servers
azagaya b835868067 Create shadow_vec for altering shadow computation
In 2.1 and 3.0, light_vec could be modified for altering shadow_computations.
But it broke shadows when rotating light. shadow_vec would do the same, but without breaking
shadows in rotated lights if not used.

Add inverse light transformation to shadow vec, so it's not affected when rotating lights;

Added usage define for shadow vec.

For shadow vec working properly when rotating a light, it's needed to multiply it by light_matrix normalized. Added usage define in order to don't do that if shadow_vec not used.
2019-09-06 13:55:49 -03:00
..
arvr Use reference to constant in functions 2019-07-10 11:54:12 +02:00
audio Update some dead links in the codebase 2019-07-23 21:06:12 -03:00
camera Made constants fully upper case in camera server 2019-06-19 22:24:54 +10:00
physics Reverted fix that makes sense for collision_solver_2d_sat but not for the 3d version 2019-07-31 17:36:09 +02:00
physics_2d Correct typo and format of comments 2019-07-30 16:43:07 -05:00
visual Create shadow_vec for altering shadow computation 2019-09-06 13:55:49 -03:00
arvr_server.cpp Use reference to constant in functions 2019-07-10 11:54:12 +02:00
arvr_server.h Use reference to constant in functions 2019-07-10 11:54:12 +02:00
audio_server.cpp Add 'global_rate_scale' to the AudioServer 2019-06-19 11:36:46 -03:00
audio_server.h Merge pull request #29413 from YeldhamDev/global_rate_scale 2019-07-01 13:53:04 +02:00
camera_server.cpp Made constants fully upper case in camera server 2019-06-19 22:24:54 +10:00
camera_server.h Made constants fully upper case in camera server 2019-06-19 22:24:54 +10:00
physics_2d_server.cpp Properly expose PhysicsServer methods 2019-04-30 20:42:07 +09:00
physics_2d_server.h Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
physics_server.cpp Properly expose PhysicsServer methods 2019-04-30 20:42:07 +09:00
physics_server.h Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
register_server_types.cpp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
register_server_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
server_wrap_mt_common.h Free server id pools directly. 2019-06-27 03:25:36 +03:00
visual_server.cpp Fix some code found by Coverity Scan and PVS Studio 2019-07-23 09:14:31 +02:00
visual_server.h Merge pull request #29764 from Calinou/boot-splash-no-filter-option 2019-06-16 10:39:53 +02:00