godot/servers/visual
Juan Linietsky ec4ef2d2e7 -Added google play services (needed for some stuff)
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
2014-04-14 22:43:44 -03:00
..
default_mouse_cursor.xpm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particle_system_sw.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particle_system_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer.h -Added google play services (needed for some stuff) 2014-04-14 22:43:44 -03:00
rasterizer_dummy.cpp -Added google play services (needed for some stuff) 2014-04-14 22:43:44 -03:00
rasterizer_dummy.h -Added google play services (needed for some stuff) 2014-04-14 22:43:44 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_graph.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_graph.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_language.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_language.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
visual_server_raster.cpp -Added google play services (needed for some stuff) 2014-04-14 22:43:44 -03:00
visual_server_raster.h -Added google play services (needed for some stuff) 2014-04-14 22:43:44 -03:00
visual_server_wrap_mt.cpp -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
visual_server_wrap_mt.h -Added google play services (needed for some stuff) 2014-04-14 22:43:44 -03:00