godot/platform/iphone/SCsub
Rémi Verschelde d52100f4ff SCons: Allow building Mono module with OSXCross
Improve the test logic to only assume that we're building for macOS
if OSXCROSS_ROOT is defined *and* we requested p=osx.

Supersedes #24480.
2018-12-22 12:36:19 +01:00

33 lines
855 B
Python

#!/usr/bin/env python
Import('env')
import os
iphone_lib = [
'godot_iphone.cpp',
'os_iphone.cpp',
'sem_iphone.cpp',
'gl_view.mm',
'main.m',
'app_delegate.mm',
'view_controller.mm',
'game_center.mm',
'in_app_store.mm',
'icloud.mm',
'ios.mm',
]
env_ios = env.Clone()
ios_lib = env_ios.add_library('iphone', iphone_lib)
def combine_libs(target=None, source=None, env=None):
lib_path = target[0].srcnode().abspath
if "osxcross" in env:
libtool = '$IPHONEPATH/usr/bin/${ios_triple}libtool'
else:
libtool = "$IPHONEPATH/usr/bin/libtool"
env.Execute(libtool + ' -static -o "' + lib_path + '" ' + ' '.join([('"' + lib.srcnode().abspath + '"') for lib in source]))
combine_command = env_ios.Command('#bin/libgodot' + env_ios['LIBSUFFIX'], [ios_lib] + env_ios['LIBS'], combine_libs)