godot/scene
Pedro J. Estébanez 693ebbb807 Fix/improve TouchScreenButton
- Refactor touch acceptance logic so the same is used whether passby is enabled or not.
- Remove the check for visibility during input handling as it should never fail; instead using now an ERR_FAIL_COND() just in case since we have been checking for that so far.

Fixes #9159.
2017-06-14 17:13:58 +02:00
..
2d Fix/improve TouchScreenButton 2017-06-14 17:13:58 +02:00
3d GDScript can now tell if the wheel is in contact with the ground; change roll influence of the wheel in editor 2017-05-19 11:50:23 +02:00
animation Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
audio Fix priority in sample players 2017-05-15 20:24:38 +02:00
gui Revert "Fix text warp in color blocks with CJK" 2017-06-07 07:40:06 +02:00
io Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
main Fix bug in pause mode propagation 2017-05-12 20:01:53 +02:00
resources GDScript bindings for various missing Mesh functions. 2017-05-27 00:42:59 +02:00
register_scene_types.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
register_scene_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
scene_string_names.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
scene_string_names.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
SCsub Move other lone thirdparty files to thirdparty/misc 2017-05-26 23:39:47 +02:00