godot/tools/editor
2016-09-18 10:19:02 -05:00
..
fileserver
icons
io_plugins
plugins
animation_editor.cpp
animation_editor.h
array_property_edit.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
array_property_edit.h
asset_library_editor_plugin.cpp
asset_library_editor_plugin.h
call_dialog.cpp
call_dialog.h
code_editor.cpp
code_editor.h
connections_dialog.cpp
connections_dialog.h
create_dialog.cpp
create_dialog.h
dependency_editor.cpp
dependency_editor.h
doc_code_font.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
doc_font.h
doc_title_font.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
editor_asset_installer.cpp Fix crash on asset lib install 2016-07-10 17:19:29 -03:00
editor_asset_installer.h
editor_autoload_settings.cpp
editor_autoload_settings.h
editor_data.cpp
editor_data.h fix get_selected_nodes() 2016-09-10 17:50:20 -03:00
editor_dir_dialog.cpp
editor_dir_dialog.h
editor_file_dialog.cpp Fix typo in file dialog shortcut 2016-06-28 11:22:31 -03:00
editor_file_dialog.h
editor_file_system.cpp
editor_file_system.h
editor_fonts.cpp
editor_fonts.h
editor_help.cpp
editor_help.h
editor_icons.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
editor_import_export.cpp Fix various warnings 2016-08-13 13:21:35 +02:00
editor_import_export.h
editor_initialize_ssl.cpp
editor_initialize_ssl.h
editor_log.cpp
editor_log.h -Massive editor dialog cleanup 2016-01-17 20:03:57 -03:00
editor_name_dialog.cpp
editor_name_dialog.h
editor_node.cpp
editor_node.h
editor_path.cpp
editor_path.h
editor_plugin.cpp
editor_plugin.h -Added bindings to the resource filesystem for editor 2016-09-10 17:34:27 -03:00
editor_plugin_settings.cpp
editor_plugin_settings.h
editor_profiler.cpp
editor_profiler.h
editor_reimport_dialog.cpp
editor_reimport_dialog.h
editor_resource_preview.cpp
editor_resource_preview.h
editor_run.cpp
editor_run.h
editor_run_native.cpp
editor_run_native.h
editor_run_script.cpp
editor_run_script.h
editor_scale.cpp
editor_scale.h
editor_settings.cpp
editor_settings.h
editor_sub_scene.cpp
editor_sub_scene.h
editor_themes.cpp
editor_themes.h
file_type_cache.cpp
file_type_cache.h
filesystem_dock.cpp
filesystem_dock.h
groups_editor.cpp
groups_editor.h
inspector_dock.cpp
inspector_dock.h
multi_node_edit.cpp
multi_node_edit.h -Setting script in multi node edit works, closes #4442 2016-06-19 10:13:26 -03:00
node_dock.cpp
node_dock.h Created a NodeDock with signals and groups 2016-06-04 13:19:08 -03:00
output_strings.cpp
output_strings.h
pane_drag.cpp
pane_drag.h
progress_dialog.cpp
progress_dialog.h
project_export.cpp
project_export.h
project_manager.cpp
project_manager.h
project_settings.cpp
project_settings.h
property_editor.cpp Modified resource menu for node scripts so it always goes through the new script wizard. 2016-09-12 19:32:09 -03:00
property_editor.h
property_selector.cpp
property_selector.h
pvrtc_compress.cpp
pvrtc_compress.h
quick_open.cpp
quick_open.h
register_exporters.h
reparent_dialog.cpp
reparent_dialog.h
resources_dock.cpp
resources_dock.h
run_settings_dialog.cpp
run_settings_dialog.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_tree_dock.cpp
scene_tree_dock.h
scene_tree_editor.cpp
scene_tree_editor.h
script_create_dialog.cpp
script_create_dialog.h
script_editor_debugger.cpp
script_editor_debugger.h
SCsub
settings_config_dialog.cpp
settings_config_dialog.h Fix Editor Settings dialog range editing by dragging and using the slider 2016-07-18 18:46:16 -03:00
spatial_editor_gizmos.cpp
spatial_editor_gizmos.h