godot/modules/mono/glue/GodotSharp/GodotSharp
Fabio Alessandrelli ddb68f76ff [Net] Single rpc annotation. "sync" no longer part of mode.
- Move the "sync" property for RPCs to RPCConfig.

- Unify GDScript annotations into a single one:
  - `@rpc(master)` # default
  - `@rpc(puppet)`
  - `@rpc(any)` # former `@remote`

- Implement three additional `@rpc` options:
  - The second parameter is the "sync" option (which also calls the
    function locally when RPCing). One of "sync", "nosync".
  - The third parameter is the transfer mode (reliable, unreliable,
    ordered).
  - The third parameter is the channel (unused for now).
2021-07-20 11:17:59 +02:00
..
Core [Net] Single rpc annotation. "sync" no longer part of mode. 2021-07-20 11:17:59 +02:00
Properties C#: Switch games to MSBuild Sdks and .NET Standard 2020-07-25 19:22:01 +02:00
GodotSharp.csproj Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00