godot/drivers/gles2/shaders
karroffel eac4c984df add GLES 2 renderer for 2D
This commit adds a new rendering backend, GLES2, and adds a
project setting to enable it.

Currently this backend can only be used on the X11 platform,
but integrating into other platforms is planned.
2018-03-01 15:12:30 +01:00
..
blend_shape.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
canvas.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
canvas_shadow.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
copy.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
cube_to_dp.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
cubemap_filter.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
effect_blur.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
exposure.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
particles.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
resolve.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
scene.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
screen_space_reflection.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
SCsub add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
ssao.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
ssao_blur.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
ssao_minify.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
subsurf_scattering.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
tonemap.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00