godot/modules/enet
Fabio Alessandrelli dc583a6225 Add check to validate client IDs in ENet.
Server now checks that the ID received from the client is not already
used by someone else and is a valid ID (>=2)
2019-02-20 16:28:53 +01:00
..
doc_classes doc: Sync classref with current source 2019-02-18 09:35:29 +01:00
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
networked_multiplayer_enet.cpp Add check to validate client IDs in ENet. 2019-02-20 16:28:53 +01:00
networked_multiplayer_enet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_types.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00