godot/core/string_builder.h
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00

89 lines
3.2 KiB
C++

/*************************************************************************/
/* string_builder.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef STRING_BUILDER_H
#define STRING_BUILDER_H
#include "core/ustring.h"
#include "core/vector.h"
class StringBuilder {
uint32_t string_length;
Vector<String> strings;
Vector<const char *> c_strings;
// -1 means it's a Godot String
// a natural number means C string.
Vector<int32_t> appended_strings;
public:
StringBuilder &append(const String &p_string);
StringBuilder &append(const char *p_cstring);
_FORCE_INLINE_ StringBuilder &operator+(const String &p_string) {
return append(p_string);
}
_FORCE_INLINE_ StringBuilder &operator+(const char *p_cstring) {
return append(p_cstring);
}
_FORCE_INLINE_ void operator+=(const String &p_string) {
append(p_string);
}
_FORCE_INLINE_ void operator+=(const char *p_cstring) {
append(p_cstring);
}
_FORCE_INLINE_ int num_strings_appended() const {
return appended_strings.size();
}
_FORCE_INLINE_ uint32_t get_string_length() const {
return string_length;
}
String as_string() const;
_FORCE_INLINE_ operator String() const {
return as_string();
}
StringBuilder() {
string_length = 0;
}
};
#endif // STRING_BUILDER_H