godot/drivers
Hugo Locurcio 5da2675856
Clamp negative colors regardless of the tonemapper to avoid artifacts
Color artifacts could be visible when using negative lights with the
Filmic and ACES tonemapping operators, as these did not clamp negative
colors.

(cherry picked from commit 313527b3fa)
2021-08-13 10:38:06 +02:00
..
alsa Omit some functions in alsa wrapper 2021-02-22 21:39:22 +01:00
alsamidi Modernize Thread 2021-02-18 11:58:08 +01:00
coreaudio Replace malloc's with Godot's memalloc macro 2021-03-13 22:01:27 +01:00
coremidi Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
dummy Clear glErrors instead of crashing when initializing GLES3 2021-06-29 13:53:07 +02:00
gl_context SCons: Add explicit dependencies on thirdparty code in cloned env 2021-05-04 12:54:34 +02:00
gles2 Clear glErrors instead of crashing when initializing GLES3 2021-06-29 13:53:07 +02:00
gles3 Clamp negative colors regardless of the tonemapper to avoid artifacts 2021-08-13 10:38:06 +02:00
gles_common Batching - fix item_batch_flags stale state 2021-05-24 12:58:59 +02:00
png SCons: Add explicit dependencies on thirdparty code in cloned env 2021-05-04 12:54:34 +02:00
pulseaudio Fix crash when using ALSA MIDI with PulseAudio 2021-06-03 12:41:29 +02:00
unix FileAccess: Don't err in store_buffer with buffer of size 0 2021-06-07 22:56:01 +02:00
wasapi Modernize Thread 2021-02-18 11:58:08 +01:00
windows FileAccessWindows: Add missing share.h include 2021-08-13 10:37:31 +02:00
winmidi Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
xaudio2 Modernize Thread 2021-02-18 11:58:08 +01:00
register_driver_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_driver_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00