godot/methods.py
Rémi Verschelde 6bcd7f6b54
SCons: Fix potential error when pruning cache on CI
This could cause spurious errors on CI when trying to prune the cache,
as for some reason it tries to remove files/paths which do not exist.

That points at a bug in the `cache_progress` logic but at least this
workaround should prevent CI failures.

(cherry picked from commit 825b245f0d)
2021-08-18 23:22:52 +02:00

986 lines
36 KiB
Python

import os
import re
import glob
import subprocess
from collections import OrderedDict
from compat import iteritems, isbasestring, open_utf8, decode_utf8, qualname
from SCons import Node
from SCons.Script import ARGUMENTS
from SCons.Script import Glob
from SCons.Variables.BoolVariable import _text2bool
def add_source_files(self, sources, files, warn_duplicates=True):
# Convert string to list of absolute paths (including expanding wildcard)
if isbasestring(files):
# Keep SCons project-absolute path as they are (no wildcard support)
if files.startswith("#"):
if "*" in files:
print("ERROR: Wildcards can't be expanded in SCons project-absolute path: '{}'".format(files))
return
files = [files]
else:
dir_path = self.Dir(".").abspath
files = sorted(glob.glob(dir_path + "/" + files))
# Add each path as compiled Object following environment (self) configuration
for path in files:
obj = self.Object(path)
if obj in sources:
if warn_duplicates:
print('WARNING: Object "{}" already included in environment sources.'.format(obj))
else:
continue
sources.append(obj)
def disable_warnings(self):
# 'self' is the environment
if self.msvc:
# We have to remove existing warning level defines before appending /w,
# otherwise we get: "warning D9025 : overriding '/W3' with '/w'"
warn_flags = ["/Wall", "/W4", "/W3", "/W2", "/W1", "/WX"]
self.Append(CCFLAGS=["/w"])
self.Append(CFLAGS=["/w"])
self.Append(CXXFLAGS=["/w"])
self["CCFLAGS"] = [x for x in self["CCFLAGS"] if not x in warn_flags]
self["CFLAGS"] = [x for x in self["CFLAGS"] if not x in warn_flags]
self["CXXFLAGS"] = [x for x in self["CXXFLAGS"] if not x in warn_flags]
else:
self.Append(CCFLAGS=["-w"])
self.Append(CFLAGS=["-w"])
self.Append(CXXFLAGS=["-w"])
def add_module_version_string(self, s):
self.module_version_string += "." + s
def update_version(module_version_string=""):
build_name = "custom_build"
if os.getenv("BUILD_NAME") != None:
build_name = str(os.getenv("BUILD_NAME"))
print("Using custom build name: " + build_name)
import version
# NOTE: It is safe to generate this file here, since this is still executed serially
f = open("core/version_generated.gen.h", "w")
f.write('#define VERSION_SHORT_NAME "' + str(version.short_name) + '"\n')
f.write('#define VERSION_NAME "' + str(version.name) + '"\n')
f.write("#define VERSION_MAJOR " + str(version.major) + "\n")
f.write("#define VERSION_MINOR " + str(version.minor) + "\n")
f.write("#define VERSION_PATCH " + str(version.patch) + "\n")
# For dev snapshots (alpha, beta, RC, etc.) we do not commit status change to Git,
# so this define provides a way to override it without having to modify the source.
godot_status = str(version.status)
if os.getenv("GODOT_VERSION_STATUS") != None:
godot_status = str(os.getenv("GODOT_VERSION_STATUS"))
print("Using version status '{}', overriding the original '{}'.".format(godot_status, str(version.status)))
f.write('#define VERSION_STATUS "' + godot_status + '"\n')
f.write('#define VERSION_BUILD "' + str(build_name) + '"\n')
f.write('#define VERSION_MODULE_CONFIG "' + str(version.module_config) + module_version_string + '"\n')
f.write("#define VERSION_YEAR " + str(version.year) + "\n")
f.write('#define VERSION_WEBSITE "' + str(version.website) + '"\n')
f.close()
# NOTE: It is safe to generate this file here, since this is still executed serially
fhash = open("core/version_hash.gen.h", "w")
githash = ""
gitfolder = ".git"
if os.path.isfile(".git"):
module_folder = open(".git", "r").readline().strip()
if module_folder.startswith("gitdir: "):
gitfolder = module_folder[8:]
if os.path.isfile(os.path.join(gitfolder, "HEAD")):
head = open_utf8(os.path.join(gitfolder, "HEAD"), "r").readline().strip()
if head.startswith("ref: "):
head = os.path.join(gitfolder, head[5:])
if os.path.isfile(head):
githash = open(head, "r").readline().strip()
else:
githash = head
fhash.write('#define VERSION_HASH "' + githash + '"')
fhash.close()
def parse_cg_file(fname, uniforms, sizes, conditionals):
fs = open(fname, "r")
line = fs.readline()
while line:
if re.match(r"^\s*uniform", line):
res = re.match(r"uniform ([\d\w]*) ([\d\w]*)")
type = res.groups(1)
name = res.groups(2)
uniforms.append(name)
if type.find("texobj") != -1:
sizes.append(1)
else:
t = re.match(r"float(\d)x(\d)", type)
if t:
sizes.append(int(t.groups(1)) * int(t.groups(2)))
else:
t = re.match(r"float(\d)", type)
sizes.append(int(t.groups(1)))
if line.find("[branch]") != -1:
conditionals.append(name)
line = fs.readline()
fs.close()
def get_cmdline_bool(option, default):
"""We use `ARGUMENTS.get()` to check if options were manually overridden on the command line,
and SCons' _text2bool helper to convert them to booleans, otherwise they're handled as strings.
"""
cmdline_val = ARGUMENTS.get(option)
if cmdline_val is not None:
return _text2bool(cmdline_val)
else:
return default
def detect_modules(search_path, recursive=False):
"""Detects and collects a list of C++ modules at specified path
`search_path` - a directory path containing modules. The path may point to
a single module, which may have other nested modules. A module must have
"register_types.h", "SCsub", "config.py" files created to be detected.
`recursive` - if `True`, then all subdirectories are searched for modules as
specified by the `search_path`, otherwise collects all modules under the
`search_path` directory. If the `search_path` is a module, it is collected
in all cases.
Returns an `OrderedDict` with module names as keys, and directory paths as
values. If a path is relative, then it is a built-in module. If a path is
absolute, then it is a custom module collected outside of the engine source.
"""
modules = OrderedDict()
def add_module(path):
module_name = os.path.basename(path)
module_path = path.replace("\\", "/") # win32
modules[module_name] = module_path
def is_engine(path):
# Prevent recursively detecting modules in self and other
# Godot sources when using `custom_modules` build option.
version_path = os.path.join(path, "version.py")
if os.path.exists(version_path):
with open(version_path) as f:
if 'short_name = "godot"' in f.read():
return True
return False
def get_files(path):
files = glob.glob(os.path.join(path, "*"))
# Sort so that `register_module_types` does not change that often,
# and plugins are registered in alphabetic order as well.
files.sort()
return files
if not recursive:
if is_module(search_path):
add_module(search_path)
for path in get_files(search_path):
if is_engine(path):
continue
if is_module(path):
add_module(path)
else:
to_search = [search_path]
while to_search:
path = to_search.pop()
if is_module(path):
add_module(path)
for child in get_files(path):
if not os.path.isdir(child):
continue
if is_engine(child):
continue
to_search.insert(0, child)
return modules
def is_module(path):
if not os.path.isdir(path):
return False
must_exist = ["register_types.h", "SCsub", "config.py"]
for f in must_exist:
if not os.path.exists(os.path.join(path, f)):
return False
return True
def write_modules(modules):
includes_cpp = ""
register_cpp = ""
unregister_cpp = ""
for name, path in modules.items():
try:
with open(os.path.join(path, "register_types.h")):
includes_cpp += '#include "' + path + '/register_types.h"\n'
register_cpp += "#ifdef MODULE_" + name.upper() + "_ENABLED\n"
register_cpp += "\tregister_" + name + "_types();\n"
register_cpp += "#endif\n"
unregister_cpp += "#ifdef MODULE_" + name.upper() + "_ENABLED\n"
unregister_cpp += "\tunregister_" + name + "_types();\n"
unregister_cpp += "#endif\n"
except IOError:
pass
modules_cpp = (
"""
// modules.cpp - THIS FILE IS GENERATED, DO NOT EDIT!!!!!!!
#include "register_module_types.h"
"""
+ includes_cpp
+ """
void register_module_types() {
"""
+ register_cpp
+ """
}
void unregister_module_types() {
"""
+ unregister_cpp
+ """
}
"""
)
# NOTE: It is safe to generate this file here, since this is still executed serially
with open("modules/register_module_types.gen.cpp", "w") as f:
f.write(modules_cpp)
def convert_custom_modules_path(path):
if not path:
return path
path = os.path.realpath(os.path.expanduser(os.path.expandvars(path)))
err_msg = "Build option 'custom_modules' must %s"
if not os.path.isdir(path):
raise ValueError(err_msg % "point to an existing directory.")
if path == os.path.realpath("modules"):
raise ValueError(err_msg % "be a directory other than built-in `modules` directory.")
return path
def disable_module(self):
self.disabled_modules.append(self.current_module)
def use_windows_spawn_fix(self, platform=None):
if os.name != "nt":
return # not needed, only for windows
# On Windows, due to the limited command line length, when creating a static library
# from a very high number of objects SCons will invoke "ar" once per object file;
# that makes object files with same names to be overwritten so the last wins and
# the library looses symbols defined by overwritten objects.
# By enabling quick append instead of the default mode (replacing), libraries will
# got built correctly regardless the invocation strategy.
# Furthermore, since SCons will rebuild the library from scratch when an object file
# changes, no multiple versions of the same object file will be present.
self.Replace(ARFLAGS="q")
def mySubProcess(cmdline, env):
startupinfo = subprocess.STARTUPINFO()
startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
proc = subprocess.Popen(
cmdline,
stdin=subprocess.PIPE,
stdout=subprocess.PIPE,
stderr=subprocess.PIPE,
startupinfo=startupinfo,
shell=False,
env=env,
)
_, err = proc.communicate()
rv = proc.wait()
if rv:
print("=====")
print(err)
print("=====")
return rv
def mySpawn(sh, escape, cmd, args, env):
newargs = " ".join(args[1:])
cmdline = cmd + " " + newargs
rv = 0
env = {str(key): str(value) for key, value in iteritems(env)}
if len(cmdline) > 32000 and cmd.endswith("ar"):
cmdline = cmd + " " + args[1] + " " + args[2] + " "
for i in range(3, len(args)):
rv = mySubProcess(cmdline + args[i], env)
if rv:
break
else:
rv = mySubProcess(cmdline, env)
return rv
self["SPAWN"] = mySpawn
def split_lib(self, libname, src_list=None, env_lib=None):
env = self
num = 0
cur_base = ""
max_src = 64
list = []
lib_list = []
if src_list is None:
src_list = getattr(env, libname + "_sources")
if type(env_lib) == type(None):
env_lib = env
for f in src_list:
fname = ""
if type(f) == type(""):
fname = env.File(f).path
else:
fname = env.File(f)[0].path
fname = fname.replace("\\", "/")
base = "/".join(fname.split("/")[:2])
if base != cur_base and len(list) > max_src:
if num > 0:
lib = env_lib.add_library(libname + str(num), list)
lib_list.append(lib)
list = []
num = num + 1
cur_base = base
list.append(f)
lib = env_lib.add_library(libname + str(num), list)
lib_list.append(lib)
lib_base = []
env_lib.add_source_files(lib_base, "*.cpp")
lib = env_lib.add_library(libname, lib_base)
lib_list.insert(0, lib)
env.Prepend(LIBS=lib_list)
# When we split modules into arbitrary chunks, we end up with linking issues
# due to symbol dependencies split over several libs, which may not be linked
# in the required order. We use --start-group and --end-group to tell the
# linker that those archives should be searched repeatedly to resolve all
# undefined references.
# As SCons doesn't give us much control over how inserting libs in LIBS
# impacts the linker call, we need to hack our way into the linking commands
# LINKCOM and SHLINKCOM to set those flags.
if "-Wl,--start-group" in env["LINKCOM"] and "-Wl,--start-group" in env["SHLINKCOM"]:
# Already added by a previous call, skip.
return
env["LINKCOM"] = str(env["LINKCOM"]).replace("$_LIBFLAGS", "-Wl,--start-group $_LIBFLAGS -Wl,--end-group")
env["SHLINKCOM"] = str(env["LINKCOM"]).replace("$_LIBFLAGS", "-Wl,--start-group $_LIBFLAGS -Wl,--end-group")
def save_active_platforms(apnames, ap):
for x in ap:
names = ["logo"]
if os.path.isfile(x + "/run_icon.png"):
names.append("run_icon")
for name in names:
pngf = open(x + "/" + name + ".png", "rb")
b = pngf.read(1)
str = " /* AUTOGENERATED FILE, DO NOT EDIT */ \n"
str += " static const unsigned char _" + x[9:] + "_" + name + "[]={"
while len(b) == 1:
str += hex(ord(b))
b = pngf.read(1)
if len(b) == 1:
str += ","
str += "};\n"
pngf.close()
# NOTE: It is safe to generate this file here, since this is still executed serially
wf = x + "/" + name + ".gen.h"
with open(wf, "w") as pngw:
pngw.write(str)
def no_verbose(sys, env):
colors = {}
# Colors are disabled in non-TTY environments such as pipes. This means
# that if output is redirected to a file, it will not contain color codes
if sys.stdout.isatty():
colors["cyan"] = "\033[96m"
colors["purple"] = "\033[95m"
colors["blue"] = "\033[94m"
colors["green"] = "\033[92m"
colors["yellow"] = "\033[93m"
colors["red"] = "\033[91m"
colors["end"] = "\033[0m"
else:
colors["cyan"] = ""
colors["purple"] = ""
colors["blue"] = ""
colors["green"] = ""
colors["yellow"] = ""
colors["red"] = ""
colors["end"] = ""
compile_source_message = "%sCompiling %s==> %s$SOURCE%s" % (
colors["blue"],
colors["purple"],
colors["yellow"],
colors["end"],
)
java_compile_source_message = "%sCompiling %s==> %s$SOURCE%s" % (
colors["blue"],
colors["purple"],
colors["yellow"],
colors["end"],
)
compile_shared_source_message = "%sCompiling shared %s==> %s$SOURCE%s" % (
colors["blue"],
colors["purple"],
colors["yellow"],
colors["end"],
)
link_program_message = "%sLinking Program %s==> %s$TARGET%s" % (
colors["red"],
colors["purple"],
colors["yellow"],
colors["end"],
)
link_library_message = "%sLinking Static Library %s==> %s$TARGET%s" % (
colors["red"],
colors["purple"],
colors["yellow"],
colors["end"],
)
ranlib_library_message = "%sRanlib Library %s==> %s$TARGET%s" % (
colors["red"],
colors["purple"],
colors["yellow"],
colors["end"],
)
link_shared_library_message = "%sLinking Shared Library %s==> %s$TARGET%s" % (
colors["red"],
colors["purple"],
colors["yellow"],
colors["end"],
)
java_library_message = "%sCreating Java Archive %s==> %s$TARGET%s" % (
colors["red"],
colors["purple"],
colors["yellow"],
colors["end"],
)
env.Append(CXXCOMSTR=[compile_source_message])
env.Append(CCCOMSTR=[compile_source_message])
env.Append(SHCCCOMSTR=[compile_shared_source_message])
env.Append(SHCXXCOMSTR=[compile_shared_source_message])
env.Append(ARCOMSTR=[link_library_message])
env.Append(RANLIBCOMSTR=[ranlib_library_message])
env.Append(SHLINKCOMSTR=[link_shared_library_message])
env.Append(LINKCOMSTR=[link_program_message])
env.Append(JARCOMSTR=[java_library_message])
env.Append(JAVACCOMSTR=[java_compile_source_message])
def detect_visual_c_compiler_version(tools_env):
# tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks...
# (see the SCons documentation for more information on what it does)...
# in order for this function to be well encapsulated i choose to force it to receive SCons's TOOLS env (env['ENV']
# and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect
# the proper vc version that will be called
# There is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc)
# There are many different cl.exe files that are run, and each one compiles & links to a different architecture
# As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program()
# is to check the PATH variable and figure out which one will be called first. Code below does that and returns:
# the following string values:
# "" Compiler not detected
# "amd64" Native 64 bit compiler
# "amd64_x86" 64 bit Cross Compiler for 32 bit
# "x86" Native 32 bit compiler
# "x86_amd64" 32 bit Cross Compiler for 64 bit
# There are other architectures, but Godot does not support them currently, so this function does not detect arm/amd64_arm
# and similar architectures/compilers
# Set chosen compiler to "not detected"
vc_chosen_compiler_index = -1
vc_chosen_compiler_str = ""
# Start with Pre VS 2017 checks which uses VCINSTALLDIR:
if "VCINSTALLDIR" in tools_env:
# print("Checking VCINSTALLDIR")
# find() works with -1 so big ifs below are needed... the simplest solution, in fact
# First test if amd64 and amd64_x86 compilers are present in the path
vc_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64;")
if vc_amd64_compiler_detection_index > -1:
vc_chosen_compiler_index = vc_amd64_compiler_detection_index
vc_chosen_compiler_str = "amd64"
vc_amd64_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64_x86;")
if vc_amd64_x86_compiler_detection_index > -1 and (
vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index
):
vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index
vc_chosen_compiler_str = "amd64_x86"
# Now check the 32 bit compilers
vc_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN;")
if vc_x86_compiler_detection_index > -1 and (
vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_x86_compiler_detection_index
):
vc_chosen_compiler_index = vc_x86_compiler_detection_index
vc_chosen_compiler_str = "x86"
vc_x86_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\x86_amd64;")
if vc_x86_amd64_compiler_detection_index > -1 and (
vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index
):
vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index
vc_chosen_compiler_str = "x86_amd64"
# and for VS 2017 and newer we check VCTOOLSINSTALLDIR:
if "VCTOOLSINSTALLDIR" in tools_env:
# Newer versions have a different path available
vc_amd64_compiler_detection_index = (
tools_env["PATH"].upper().find(tools_env["VCTOOLSINSTALLDIR"].upper() + "BIN\\HOSTX64\\X64;")
)
if vc_amd64_compiler_detection_index > -1:
vc_chosen_compiler_index = vc_amd64_compiler_detection_index
vc_chosen_compiler_str = "amd64"
vc_amd64_x86_compiler_detection_index = (
tools_env["PATH"].upper().find(tools_env["VCTOOLSINSTALLDIR"].upper() + "BIN\\HOSTX64\\X86;")
)
if vc_amd64_x86_compiler_detection_index > -1 and (
vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index
):
vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index
vc_chosen_compiler_str = "amd64_x86"
vc_x86_compiler_detection_index = (
tools_env["PATH"].upper().find(tools_env["VCTOOLSINSTALLDIR"].upper() + "BIN\\HOSTX86\\X86;")
)
if vc_x86_compiler_detection_index > -1 and (
vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_x86_compiler_detection_index
):
vc_chosen_compiler_index = vc_x86_compiler_detection_index
vc_chosen_compiler_str = "x86"
vc_x86_amd64_compiler_detection_index = (
tools_env["PATH"].upper().find(tools_env["VCTOOLSINSTALLDIR"].upper() + "BIN\\HOSTX86\\X64;")
)
if vc_x86_amd64_compiler_detection_index > -1 and (
vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index
):
vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index
vc_chosen_compiler_str = "x86_amd64"
return vc_chosen_compiler_str
def find_visual_c_batch_file(env):
from SCons.Tool.MSCommon.vc import get_default_version, get_host_target, find_batch_file
version = get_default_version(env)
(host_platform, target_platform, _) = get_host_target(env)
return find_batch_file(env, version, host_platform, target_platform)[0]
def generate_cpp_hint_file(filename):
if os.path.isfile(filename):
# Don't overwrite an existing hint file since the user may have customized it.
pass
else:
try:
with open(filename, "w") as fd:
fd.write("#define GDCLASS(m_class, m_inherits)\n")
except IOError:
print("Could not write cpp.hint file.")
def glob_recursive(pattern, node="."):
results = []
for f in Glob(str(node) + "/*", source=True):
if type(f) is Node.FS.Dir:
results += glob_recursive(pattern, f)
results += Glob(str(node) + "/" + pattern, source=True)
return results
def add_to_vs_project(env, sources):
for x in sources:
if type(x) == type(""):
fname = env.File(x).path
else:
fname = env.File(x)[0].path
pieces = fname.split(".")
if len(pieces) > 0:
basename = pieces[0]
basename = basename.replace("\\\\", "/")
if os.path.isfile(basename + ".h"):
env.vs_incs += [basename + ".h"]
elif os.path.isfile(basename + ".hpp"):
env.vs_incs += [basename + ".hpp"]
if os.path.isfile(basename + ".c"):
env.vs_srcs += [basename + ".c"]
elif os.path.isfile(basename + ".cpp"):
env.vs_srcs += [basename + ".cpp"]
def generate_vs_project(env, num_jobs):
batch_file = find_visual_c_batch_file(env)
if batch_file:
def build_commandline(commands):
common_build_prefix = [
'cmd /V /C set "plat=$(PlatformTarget)"',
'(if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64"))',
'set "tools=%s"' % env["tools"],
'(if "$(Configuration)"=="release" (set "tools=no"))',
'call "' + batch_file + '" !plat!',
]
# windows allows us to have spaces in paths, so we need
# to double quote off the directory. However, the path ends
# in a backslash, so we need to remove this, lest it escape the
# last double quote off, confusing MSBuild
common_build_postfix = [
"--directory=\"$(ProjectDir.TrimEnd('\\'))\"",
"platform=windows",
"target=$(Configuration)",
"progress=no",
"tools=!tools!",
"-j%s" % num_jobs,
]
if env["custom_modules"]:
common_build_postfix.append("custom_modules=%s" % env["custom_modules"])
result = " ^& ".join(common_build_prefix + [" ".join([commands] + common_build_postfix)])
return result
add_to_vs_project(env, env.core_sources)
add_to_vs_project(env, env.drivers_sources)
add_to_vs_project(env, env.main_sources)
add_to_vs_project(env, env.modules_sources)
add_to_vs_project(env, env.scene_sources)
add_to_vs_project(env, env.servers_sources)
add_to_vs_project(env, env.editor_sources)
for header in glob_recursive("**/*.h"):
env.vs_incs.append(str(header))
env["MSVSBUILDCOM"] = build_commandline("scons")
env["MSVSREBUILDCOM"] = build_commandline("scons vsproj=yes")
env["MSVSCLEANCOM"] = build_commandline("scons --clean")
# This version information (Win32, x64, Debug, Release, Release_Debug seems to be
# required for Visual Studio to understand that it needs to generate an NMAKE
# project. Do not modify without knowing what you are doing.
debug_variants = ["debug|Win32"] + ["debug|x64"]
release_variants = ["release|Win32"] + ["release|x64"]
release_debug_variants = ["release_debug|Win32"] + ["release_debug|x64"]
variants = debug_variants + release_variants + release_debug_variants
debug_targets = ["bin\\godot.windows.tools.32.exe"] + ["bin\\godot.windows.tools.64.exe"]
release_targets = ["bin\\godot.windows.opt.32.exe"] + ["bin\\godot.windows.opt.64.exe"]
release_debug_targets = ["bin\\godot.windows.opt.tools.32.exe"] + ["bin\\godot.windows.opt.tools.64.exe"]
targets = debug_targets + release_targets + release_debug_targets
if not env.get("MSVS"):
env["MSVS"]["PROJECTSUFFIX"] = ".vcxproj"
env["MSVS"]["SOLUTIONSUFFIX"] = ".sln"
env.MSVSProject(
target=["#godot" + env["MSVSPROJECTSUFFIX"]],
incs=env.vs_incs,
srcs=env.vs_srcs,
runfile=targets,
buildtarget=targets,
auto_build_solution=1,
variant=variants,
)
else:
print(
"Could not locate Visual Studio batch file for setting up the build environment. Not generating VS project."
)
def precious_program(env, program, sources, **args):
program = env.ProgramOriginal(program, sources, **args)
env.Precious(program)
return program
def add_shared_library(env, name, sources, **args):
library = env.SharedLibrary(name, sources, **args)
env.NoCache(library)
return library
def add_library(env, name, sources, **args):
library = env.Library(name, sources, **args)
env.NoCache(library)
return library
def add_program(env, name, sources, **args):
program = env.Program(name, sources, **args)
env.NoCache(program)
return program
def CommandNoCache(env, target, sources, command, **args):
result = env.Command(target, sources, command, **args)
env.NoCache(result)
return result
def get_darwin_sdk_version(platform):
sdk_name = ""
if platform == "osx":
sdk_name = "macosx"
elif platform == "iphone":
sdk_name = "iphoneos"
elif platform == "iphonesimulator":
sdk_name = "iphonesimulator"
else:
raise Exception("Invalid platform argument passed to get_darwin_sdk_version")
try:
return float(decode_utf8(subprocess.check_output(["xcrun", "--sdk", sdk_name, "--show-sdk-version"]).strip()))
except (subprocess.CalledProcessError, OSError):
print("Failed to find SDK version while running xcrun --sdk {} --show-sdk-version.".format(sdk_name))
return 0.0
def detect_darwin_sdk_path(platform, env):
sdk_name = ""
if platform == "osx":
sdk_name = "macosx"
var_name = "MACOS_SDK_PATH"
elif platform == "iphone":
sdk_name = "iphoneos"
var_name = "IPHONESDK"
elif platform == "iphonesimulator":
sdk_name = "iphonesimulator"
var_name = "IPHONESDK"
else:
raise Exception("Invalid platform argument passed to detect_darwin_sdk_path")
if not env[var_name]:
try:
sdk_path = decode_utf8(subprocess.check_output(["xcrun", "--sdk", sdk_name, "--show-sdk-path"]).strip())
if sdk_path:
env[var_name] = sdk_path
except (subprocess.CalledProcessError, OSError):
print("Failed to find SDK path while running xcrun --sdk {} --show-sdk-path.".format(sdk_name))
raise
def get_compiler_version(env):
"""
Returns an array of version numbers as ints: [major, minor, patch].
The return array should have at least two values (major, minor).
"""
if not env.msvc:
# Not using -dumpversion as some GCC distros only return major, and
# Clang used to return hardcoded 4.2.1: # https://reviews.llvm.org/D56803
try:
version = decode_utf8(subprocess.check_output([env.subst(env["CXX"]), "--version"]).strip())
except (subprocess.CalledProcessError, OSError):
print("Couldn't parse CXX environment variable to infer compiler version.")
return None
else: # TODO: Implement for MSVC
return None
match = re.search("[0-9]+\.[0-9.]+", version)
if match is not None:
return list(map(int, match.group().split(".")))
else:
return None
def using_gcc(env):
return "gcc" in os.path.basename(env["CC"])
def using_clang(env):
return "clang" in os.path.basename(env["CC"])
def using_emcc(env):
return "emcc" in os.path.basename(env["CC"])
def show_progress(env):
import sys
from SCons.Script import Progress, Command, AlwaysBuild
screen = sys.stdout
# Progress reporting is not available in non-TTY environments since it
# messes with the output (for example, when writing to a file)
show_progress = env["progress"] and sys.stdout.isatty()
node_count_data = {
"count": 0,
"max": 0,
"interval": 1,
"fname": str(env.Dir("#")) + "/.scons_node_count",
}
import time, math
class cache_progress:
# The default is 1 GB cache and 12 hours half life
def __init__(self, path=None, limit=1073741824, half_life=43200):
self.path = path
self.limit = limit
self.exponent_scale = math.log(2) / half_life
if env["verbose"] and path != None:
screen.write(
"Current cache limit is {} (used: {})\n".format(
self.convert_size(limit), self.convert_size(self.get_size(path))
)
)
self.delete(self.file_list())
def __call__(self, node, *args, **kw):
if show_progress:
# Print the progress percentage
node_count_data["count"] += node_count_data["interval"]
node_count = node_count_data["count"]
node_count_max = node_count_data["max"]
if node_count_max > 0 and node_count <= node_count_max:
screen.write("\r[%3d%%] " % (node_count * 100 / node_count_max))
screen.flush()
elif node_count_max > 0 and node_count > node_count_max:
screen.write("\r[100%] ")
screen.flush()
else:
screen.write("\r[Initial build] ")
screen.flush()
def delete(self, files):
if len(files) == 0:
return
if env["verbose"]:
# Utter something
screen.write("\rPurging %d %s from cache...\n" % (len(files), len(files) > 1 and "files" or "file"))
[os.remove(f) for f in files]
def file_list(self):
if self.path is None:
# Nothing to do
return []
# Gather a list of (filename, (size, atime)) within the
# cache directory
file_stat = [(x, os.stat(x)[6:8]) for x in glob.glob(os.path.join(self.path, "*", "*"))]
if file_stat == []:
# Nothing to do
return []
# Weight the cache files by size (assumed to be roughly
# proportional to the recompilation time) times an exponential
# decay since the ctime, and return a list with the entries
# (filename, size, weight).
current_time = time.time()
file_stat = [(x[0], x[1][0], (current_time - x[1][1])) for x in file_stat]
# Sort by the most recently accessed files (most sensible to keep) first
file_stat.sort(key=lambda x: x[2])
# Search for the first entry where the storage limit is
# reached
sum, mark = 0, None
for i, x in enumerate(file_stat):
sum += x[1]
if sum > self.limit:
mark = i
break
if mark is None:
return []
else:
return [x[0] for x in file_stat[mark:]]
def convert_size(self, size_bytes):
if size_bytes == 0:
return "0 bytes"
size_name = ("bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB")
i = int(math.floor(math.log(size_bytes, 1024)))
p = math.pow(1024, i)
s = round(size_bytes / p, 2)
return "%s %s" % (int(s) if i == 0 else s, size_name[i])
def get_size(self, start_path="."):
total_size = 0
for dirpath, dirnames, filenames in os.walk(start_path):
for f in filenames:
fp = os.path.join(dirpath, f)
total_size += os.path.getsize(fp)
return total_size
def progress_finish(target, source, env):
try:
with open(node_count_data["fname"], "w") as f:
f.write("%d\n" % node_count_data["count"])
progressor.delete(progressor.file_list())
except Exception:
pass
try:
with open(node_count_data["fname"]) as f:
node_count_data["max"] = int(f.readline())
except Exception:
pass
cache_directory = os.environ.get("SCONS_CACHE")
# Simple cache pruning, attached to SCons' progress callback. Trim the
# cache directory to a size not larger than cache_limit.
cache_limit = float(os.getenv("SCONS_CACHE_LIMIT", 1024)) * 1024 * 1024
progressor = cache_progress(cache_directory, cache_limit)
Progress(progressor, interval=node_count_data["interval"])
progress_finish_command = Command("progress_finish", [], progress_finish)
AlwaysBuild(progress_finish_command)
def dump(env):
# Dumps latest build information for debugging purposes and external tools.
from json import dump
def non_serializable(obj):
return "<<non-serializable: %s>>" % (qualname(type(obj)))
with open(".scons_env.json", "w") as f:
dump(env.Dictionary(), f, indent=4, default=non_serializable)