godot/modules/gdscript
Francois Belair 520fa45f0d
Fix LSP parsing get_node only from the scene root
(cherry picked from commit 03f8fa9f62)
2021-08-13 10:36:57 +02:00
..
doc_classes doc: Use self-closing tags for return and argument 2021-08-03 10:32:31 +02:00
editor Fix highlight color for class attributes that are also keywords 2021-01-21 11:46:32 +00:00
icons Add support for creating editor icons per module 2019-06-28 23:42:26 +03:00
language_server Fix LSP parsing get_node only from the scene root 2021-08-13 10:36:57 +02:00
config.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
gdscript.cpp Fix slow load/save of scenes with many instances of the same script 2021-06-17 13:22:41 +02:00
gdscript.h Fix slow load/save of scenes with many instances of the same script 2021-06-17 13:22:41 +02:00
gdscript_compiler.cpp Fix typos with codespell 2021-05-20 14:36:39 +02:00
gdscript_compiler.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gdscript_editor.cpp Fix Array.max() navigating to @GDScript.max() etc. 2021-05-09 16:11:27 +02:00
gdscript_function.cpp Modernize Mutex 2021-02-18 11:58:08 +01:00
gdscript_function.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gdscript_functions.cpp Make posmod use int64_t instead of int 2021-05-04 12:47:13 +02:00
gdscript_functions.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gdscript_parser.cpp Allow warning-ignore in same line 2021-05-20 14:37:10 +02:00
gdscript_parser.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gdscript_tokenizer.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gdscript_tokenizer.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00