godot/platform/windows
2015-11-25 00:28:03 -03:00
..
export -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 2015-11-19 10:41:20 -03:00
context_gl_win.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
context_gl_win.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
ctxgl_procaddr.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
ctxgl_procaddr.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
detect.py 0theora compilation fixes 2015-11-25 00:28:03 -03:00
godot.ico Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_res.rc Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_win.cpp fix crash on help, closes #1873 2015-05-17 14:17:57 -03:00
key_mapping_win.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
key_mapping_win.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
lang_table.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_windows.cpp Added missing \n in script error output. 2015-11-19 15:35:18 +01:00
os_windows.h Added ability to set custom mouse cursors. Not hardware accelerated yet. 2015-09-24 18:06:15 -03:00
packet_peer_udp_winsock.cpp Fixed mistake where available buffer size would not be updated for each recvfrom-call in PacketPeerUDPWinsockPposix. 2015-11-19 19:06:01 +01:00
packet_peer_udp_winsock.h UDP Fixes 2014-11-13 00:53:12 -03:00
platform_config.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
SCsub -work in progress resourceparser and .tscn parser. Still non-functional 2015-11-24 10:42:05 -03:00
stream_peer_winsock.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
stream_peer_winsock.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
tcp_server_winsock.cpp REUSE_ADDR under windows platform 2015-10-13 13:11:33 +08:00
tcp_server_winsock.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00