godot/servers/rendering/renderer_rd/forward_clustered
2021-09-29 23:58:02 +02:00
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render_forward_clustered.cpp Rename RID's getornull() to get_or_null() 2021-09-29 23:58:02 +02:00
render_forward_clustered.h Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
scene_shader_forward_clustered.cpp Merge pull request #52409 from GiantBlargg/position-depth-pre-pass 2021-09-17 14:21:29 +02:00
scene_shader_forward_clustered.h Fix depth pass for shaders that set POSITION 2021-09-05 01:05:42 -06:00
SCsub