godot/doc/classes/ConcavePolygonShape.xml
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00

32 lines
864 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ConcavePolygonShape" inherits="Shape" category="Core" version="3.2">
<brief_description>
Concave polygon shape.
</brief_description>
<description>
Concave polygon shape resource, which can be set into a [PhysicsBody] or area. This shape is created by feeding a list of triangles.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_faces" qualifiers="const">
<return type="PoolVector3Array">
</return>
<description>
Returns the faces (an array of triangles).
</description>
</method>
<method name="set_faces">
<return type="void">
</return>
<argument index="0" name="faces" type="PoolVector3Array">
</argument>
<description>
Sets the faces (an array of triangles).
</description>
</method>
</methods>
<constants>
</constants>
</class>