godot/doc/classes/InputEventMouse.xml
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00

28 lines
1.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventMouse" inherits="InputEventWithModifiers" category="Core" version="3.2">
<brief_description>
Base input event type for mouse events.
</brief_description>
<description>
Stores general mouse events information.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
</tutorials>
<methods>
</methods>
<members>
<member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask">
The mouse button mask identifier, one of or a bitwise combination of the [enum ButtonList] button masks.
</member>
<member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position">
The global mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0.
</member>
<member name="position" type="Vector2" setter="set_position" getter="get_position">
The local mouse position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] which is under the mouse.
</member>
</members>
<constants>
</constants>
</class>