godot/doc/classes/PhysicsShapeQueryParameters.xml
2019-04-19 11:03:46 +02:00

38 lines
1.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsShapeQueryParameters" inherits="Reference" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="set_shape">
<return type="void">
</return>
<argument index="0" name="shape" type="Resource">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled">
</member>
<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled">
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
</member>
<member name="exclude" type="Array" setter="set_exclude" getter="get_exclude">
</member>
<member name="margin" type="float" setter="set_margin" getter="get_margin">
</member>
<member name="shape_rid" type="RID" setter="set_shape_rid" getter="get_shape_rid">
</member>
<member name="transform" type="Transform" setter="set_transform" getter="get_transform">
</member>
</members>
<constants>
</constants>
</class>