godot/doc/classes/SpotLight.xml
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00

31 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SpotLight" inherits="Light" category="Core" version="3.2">
<brief_description>
A spotlight, such as a reflector spotlight or a lantern.
</brief_description>
<description>
A Spotlight is a type of [Light] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of [Light].
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
</tutorials>
<methods>
</methods>
<members>
<member name="spot_angle" type="float" setter="set_param" getter="get_param">
The spotlight's angle in degrees.
</member>
<member name="spot_angle_attenuation" type="float" setter="set_param" getter="get_param">
The spotlight's angular attenuation curve.
</member>
<member name="spot_attenuation" type="float" setter="set_param" getter="get_param">
The spotlight's light energy attenuation curve.
</member>
<member name="spot_range" type="float" setter="set_param" getter="get_param">
The maximal range that can be reached by the spotlight.
</member>
</members>
<constants>
</constants>
</class>