godot/drivers/gles3
BastiaanOlij 02ea99129e Adding a new Camera Server implementation to Godot.
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
..
shaders Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
rasterizer_canvas_gles3.cpp Added ability for multiple images to be imported as an atlas 2019-04-19 15:56:34 -03:00
rasterizer_canvas_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_gles3.cpp Merge pull request #27067 from shartte/remove-context-gl 2019-04-07 12:38:55 +02:00
rasterizer_gles3.h Add option to have viewport render into supplied texture 2019-04-06 08:24:58 +11:00
rasterizer_scene_gles3.cpp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
rasterizer_scene_gles3.h Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
rasterizer_storage_gles3.cpp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
rasterizer_storage_gles3.h Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp Added constant support to shaders 2019-06-01 13:41:07 +03:00
shader_compiler_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles3.cpp Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class. 2019-02-27 23:49:34 -03:00
shader_gles3.h Style: Apply new changes from clang-format 8.0 2019-04-09 17:09:48 +02:00