godot/modules/gdnative/nativescript
reduz 5ad4f26659 Implement the ability to disable classes
* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
  `scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-13 09:25:14 -03:00
..
api_generator.cpp Merge pull request #35847 from raniejade/ranie/fix-api-generator 2021-07-06 13:35:23 +02:00
api_generator.h Add GDNative JSON generator for the builtin API 2021-01-29 11:40:37 -03:00
godot_nativescript.cpp Redo how instance bindings work 2021-07-08 17:08:12 -03:00
nativescript.cpp Redo how instance bindings work 2021-07-08 17:08:12 -03:00
nativescript.h Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
register_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00