Instead of editing the placeholder permissions actually write new ones. This should solve the privacy statement problems for the Play store. This means we also no longer need to placeholder permissions in the template.
41 lines
1.5 KiB
XML
41 lines
1.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.godot.game"
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android:versionCode="1"
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android:versionName="1.0"
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android:installLocation="auto"
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>
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<supports-screens android:smallScreens="true"
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android:normalScreens="true"
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android:largeScreens="true"
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android:xlargeScreens="true"/>
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<application android:label="@string/godot_project_name_string" android:icon="@drawable/icon" android:allowBackup="false" $$ADD_APPATTRIBUTE_CHUNKS$$ >
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<activity android:name="org.godotengine.godot.Godot"
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android:label="@string/godot_project_name_string"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize"
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android:resizeableActivity="false">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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<service android:name="org.godotengine.godot.GodotDownloaderService" />
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$$ADD_APPLICATION_CHUNKS$$
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</application>
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<uses-feature android:glEsVersion="0x00020000"/>
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$$ADD_PERMISSION_CHUNKS$$
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<uses-sdk android:minSdkVersion="18" android:targetSdkVersion="27"/>
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</manifest>
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