godot/core/variant
2020-12-16 08:59:06 -05:00
..
array.cpp Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
array.h Add append_array() method to Array class 2020-11-08 21:09:45 +01:00
binder_common.h Core: Always enable ptrcall, remove PTRCALL_ENABLED define 2020-11-25 14:08:17 +01:00
callable.cpp
callable.h Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
callable_bind.cpp
callable_bind.h
container_type_validate.h
dictionary.cpp
dictionary.h
method_ptrcall.h Change template order in method_ptrcall.h 2020-12-15 17:02:50 -03:00
SCsub
type_info.h Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
typed_array.h Core: Always enable ptrcall, remove PTRCALL_ENABLED define 2020-11-25 14:08:17 +01:00
variant.cpp Refactor variant built-in methods yet again. 2020-11-11 16:36:36 -03:00
variant.h Use pointer parameters in Variant function pointers 2020-12-10 18:18:47 -03:00
variant_call.cpp Improve argument names for core types 2020-12-07 05:01:33 -05:00
variant_construct.cpp Merge pull request #44406 from vnen/variant-ptr-construct 2020-12-15 22:59:32 +01:00
variant_internal.h Fix VariantInternal initialization and setting of object 2020-11-30 14:49:52 -03:00
variant_op.cpp Fix bitwise-and eval not updating return type 2020-12-16 08:59:06 -05:00
variant_parser.cpp
variant_parser.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
variant_setget.cpp Fix object check on Variant key checker 2020-12-10 18:18:52 -03:00
variant_utility.cpp Fix prints and printt functions printing as errors 2020-11-25 16:18:41 -03:00