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Attributes
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[Net] Single rpc annotation. "sync" no longer part of mode.
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2021-07-20 11:17:59 +02:00 |
Extensions
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C#: Move marshaling logic and generated glue to C#
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2021-08-20 10:24:56 +02:00 |
Interfaces
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NativeInterop
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C#: Re-write Array, Dictionary, NodePath, String icalls as P/Invoke
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2021-09-12 19:49:39 +02:00 |
AABB.cs
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Use C# interpolated strings
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2021-07-29 17:20:44 +02:00 |
Array.cs
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C#: Re-write Array, Dictionary, NodePath, String icalls as P/Invoke
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2021-09-12 19:49:39 +02:00 |
Basis.cs
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C#: Move marshaling logic and generated glue to C#
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2021-08-20 10:24:56 +02:00 |
Callable.cs
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Fix C# bindings after recent breaking changes
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2020-03-17 16:30:04 +01:00 |
Color.cs
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Use C# interpolated strings
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2021-07-29 17:20:44 +02:00 |
Colors.cs
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Add a simple C# .editorconfig
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2021-07-23 17:04:53 -04:00 |
DebuggingUtils.cs
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DelegateUtils.cs
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C#: Move marshaling logic and generated glue to C#
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2021-08-20 10:24:56 +02:00 |
Dictionary.cs
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C#: Re-write Array, Dictionary, NodePath, String icalls as P/Invoke
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2021-09-12 19:49:39 +02:00 |
Dispatcher.cs
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GD.cs
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C#: Move marshaling logic and generated glue to C#
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2021-08-20 10:24:56 +02:00 |
GodotSynchronizationContext.cs
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GodotTaskScheduler.cs
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GodotTraceListener.cs
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Add a simple C# .editorconfig
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2021-07-23 17:04:53 -04:00 |
GodotUnhandledExceptionEvent.cs
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Add a simple C# .editorconfig
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2021-07-23 17:04:53 -04:00 |
Mathf.cs
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Add a simple C# .editorconfig
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2021-07-23 17:04:53 -04:00 |
MathfEx.cs
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Add a simple C# .editorconfig
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2021-07-23 17:04:53 -04:00 |
NodePath.cs
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C#: Re-write Array, Dictionary, NodePath, String icalls as P/Invoke
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2021-09-12 19:49:39 +02:00 |
Object.base.cs
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C#: Remove DynamicGodotObject/Object.DynamicObject
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2021-09-12 19:49:23 +02:00 |
Object.exceptions.cs
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C#: Move marshaling logic and generated glue to C#
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2021-08-20 10:24:56 +02:00 |
Plane.cs
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Use C# interpolated strings
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2021-07-29 17:20:44 +02:00 |
Quaternion.cs
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Use C# interpolated strings
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2021-07-29 17:20:44 +02:00 |
Rect2.cs
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Use C# interpolated strings
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2021-07-29 17:20:44 +02:00 |
Rect2i.cs
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Use C# interpolated strings
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2021-07-29 17:20:44 +02:00 |
RID.cs
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C#: Move marshaling logic and generated glue to C#
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2021-08-20 10:24:56 +02:00 |
SignalAwaiter.cs
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C#: Move marshaling logic and generated glue to C#
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2021-08-20 10:24:56 +02:00 |
SignalInfo.cs
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Fix C# bindings after recent breaking changes
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2020-03-17 16:30:04 +01:00 |
StringExtensions.cs
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C#: Re-write Array, Dictionary, NodePath, String icalls as P/Invoke
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2021-09-12 19:49:39 +02:00 |
StringName.cs
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C#: Move marshaling logic and generated glue to C#
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2021-08-20 10:24:56 +02:00 |
Transform2D.cs
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Use C# interpolated strings
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2021-07-29 17:20:44 +02:00 |
Transform3D.cs
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Rename RotationQuaternion to be more similar to get_rotation_quaternion
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2021-08-05 17:29:55 +02:00 |
UnhandledExceptionArgs.cs
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Added mono_unhandled_exception call to unhandled_exception hook
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2021-03-08 12:57:50 +01:00 |
Vector2.cs
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Use C# interpolated strings
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2021-07-29 17:20:44 +02:00 |
Vector2i.cs
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Use C# interpolated strings
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2021-07-29 17:20:44 +02:00 |
Vector3.cs
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Use C# interpolated strings
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2021-07-29 17:20:44 +02:00 |
Vector3i.cs
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Use C# interpolated strings
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2021-07-29 17:20:44 +02:00 |