godot/core/io/networked_multiplayer_peer.h
Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00

55 lines
1.1 KiB
C++

#ifndef NETWORKED_MULTIPLAYER_PEER_H
#define NETWORKED_MULTIPLAYER_PEER_H
#include "io/packet_peer.h"
class NetworkedMultiplayerPeer : public PacketPeer {
GDCLASS(NetworkedMultiplayerPeer,PacketPeer);
protected:
static void _bind_methods();
public:
enum {
TARGET_PEER_BROADCAST=0,
TARGET_PEER_SERVER=1
};
enum TransferMode {
TRANSFER_MODE_UNRELIABLE,
TRANSFER_MODE_UNRELIABLE_ORDERED,
TRANSFER_MODE_RELIABLE,
};
enum ConnectionStatus {
CONNECTION_DISCONNECTED,
CONNECTION_CONNECTING,
CONNECTION_CONNECTED,
};
virtual void set_transfer_mode(TransferMode p_mode)=0;
virtual void set_target_peer(int p_peer_id)=0;
virtual int get_packet_peer() const=0;
virtual bool is_server() const=0;
virtual void poll()=0;
virtual int get_unique_id() const=0;
virtual void set_refuse_new_connections(bool p_enable)=0;
virtual bool is_refusing_new_connections() const=0;
virtual ConnectionStatus get_connection_status() const=0;
NetworkedMultiplayerPeer();
};
VARIANT_ENUM_CAST( NetworkedMultiplayerPeer::TransferMode )
VARIANT_ENUM_CAST( NetworkedMultiplayerPeer::ConnectionStatus )
#endif // NetworkedMultiplayerPeer_H