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cubio
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character_shder.res
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-fixed broken lighting in release version of godot for isometric light demo, fixes #1697
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2015-04-30 11:34:24 -03:00 |
column.scn
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Update 2D demos scenes for 2.0 format
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2015-12-09 08:39:12 +01:00 |
cubio.gd
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Remove systematic "Init(i)alization here" from _ready()
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2015-12-09 08:39:12 +01:00 |
cubio.scn
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Update 2D demos scenes for 2.0 format
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2015-12-09 08:39:12 +01:00 |
energy.png
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engine.cfg
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Added some demo icons
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2015-10-29 20:37:09 +01:00 |
faceColor.png
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faceMask.png
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faceNormal.png
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small optimizations to isometric light demo
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2015-03-10 21:05:49 -03:00 |
fire.png
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floor_shader.res
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-fixed broken lighting in release version of godot for isometric light demo, fixes #1697
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2015-04-30 11:34:24 -03:00 |
icon.png
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Make all demo icons 8-bit/color RGB(A)
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2015-11-23 00:19:00 +01:00 |
light2.png
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small optimizations to isometric light demo
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2015-03-10 21:05:49 -03:00 |
map.gd
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Improve code formatting
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2015-12-09 08:39:12 +01:00 |
map.scn
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Update 2D demos scenes for 2.0 format
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2015-12-09 08:39:12 +01:00 |
shadow_blob.png
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shoot.gd
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Remove systematic "Init(i)alization here" from _ready()
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2015-12-09 08:39:12 +01:00 |
shoot.scn
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Update 2D demos scenes for 2.0 format
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2015-12-09 08:39:12 +01:00 |
shoot_halo.png
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tileset.res
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-fixed some glitches in isometric light demo, closes #1858
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2015-05-10 18:14:38 -03:00 |
tileset_scene.scn
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Update 2D demos scenes for 2.0 format
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2015-12-09 08:39:12 +01:00 |
torch.scn
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Update 2D demos scenes for 2.0 format
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2015-12-09 08:39:12 +01:00 |
torch_light.png
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small optimizations to isometric light demo
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2015-03-10 21:05:49 -03:00 |
torch_shader.res
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-Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724
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2015-04-24 23:46:42 -03:00 |
wall_shader.res
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-fixed broken lighting in release version of godot for isometric light demo, fixes #1697
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2015-04-30 11:34:24 -03:00 |