godot/modules/webrtc/webrtc_peer_connection_gdnative.h
2020-07-10 13:56:54 +01:00

74 lines
3.7 KiB
C++

/*************************************************************************/
/* webrtc_peer_connection_gdnative.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef WEBRTC_GDNATIVE_ENABLED
#ifndef WEBRTC_PEER_CONNECTION_GDNATIVE_H
#define WEBRTC_PEER_CONNECTION_GDNATIVE_H
#include "modules/gdnative/include/net/godot_net.h"
#include "webrtc_peer_connection.h"
class WebRTCPeerConnectionGDNative : public WebRTCPeerConnection {
GDCLASS(WebRTCPeerConnectionGDNative, WebRTCPeerConnection);
protected:
static void _bind_methods();
static WebRTCPeerConnection *_create();
private:
static const godot_net_webrtc_library *default_library;
const godot_net_webrtc_peer_connection *interface;
public:
static Error set_default_library(const godot_net_webrtc_library *p_library);
static void make_default() { WebRTCPeerConnection::_create = WebRTCPeerConnectionGDNative::_create; }
void set_native_webrtc_peer_connection(const godot_net_webrtc_peer_connection *p_impl);
virtual ConnectionState get_connection_state() const override;
virtual Error initialize(Dictionary p_config = Dictionary()) override;
virtual Ref<WebRTCDataChannel> create_data_channel(String p_label, Dictionary p_options = Dictionary()) override;
virtual Error create_offer() override;
virtual Error set_remote_description(String type, String sdp) override;
virtual Error set_local_description(String type, String sdp) override;
virtual Error add_ice_candidate(String sdpMidName, int sdpMlineIndexName, String sdpName) override;
virtual Error poll() override;
virtual void close() override;
WebRTCPeerConnectionGDNative();
~WebRTCPeerConnectionGDNative();
};
#endif // WEBRTC_PEER_CONNECTION_GDNATIVE_H
#endif // WEBRTC_GDNATIVE_ENABLED