godot/editor/plugins/path_editor_plugin.h
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00

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3.9 KiB
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/*************************************************************************/
/* path_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PATH_EDITOR_PLUGIN_H
#define PATH_EDITOR_PLUGIN_H
#include "editor/spatial_editor_gizmos.h"
#include "scene/3d/path.h"
class PathSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(PathSpatialGizmo, EditorSpatialGizmo);
Path *path;
mutable Vector3 original;
public:
virtual String get_handle_name(int p_idx) const;
virtual Variant get_handle_value(int p_idx) const;
virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
void redraw();
PathSpatialGizmo(Path *p_path = NULL);
};
class PathEditorPlugin : public EditorPlugin {
GDCLASS(PathEditorPlugin, EditorPlugin);
Separator *sep;
ToolButton *curve_create;
ToolButton *curve_edit;
ToolButton *curve_del;
ToolButton *curve_close;
EditorNode *editor;
Path *path;
void _mode_changed(int p_idx);
void _close_curve();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
Path *get_edited_path() { return path; }
static PathEditorPlugin *singleton;
Ref<SpatialMaterial> path_material;
Ref<SpatialMaterial> path_thin_material;
virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event);
//virtual bool forward_gui_input(const InputEvent& p_event) { return collision_polygon_editor->forward_gui_input(p_event); }
virtual Ref<SpatialEditorGizmo> create_spatial_gizmo(Spatial *p_spatial);
virtual String get_name() const { return "Path"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
PathEditorPlugin(EditorNode *p_node);
~PathEditorPlugin();
};
#endif // PATH_EDITOR_PLUGIN_H