godot/drivers/gles3/shaders
2017-05-31 20:29:56 -03:00
..
blend_shape.glsl Blend shapes using transform feedback (GPU) 2016-11-24 20:46:55 -03:00
canvas.glsl Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
canvas_shadow.glsl Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
copy.glsl Several fixes related to PBR and Environment 2017-05-30 08:56:19 -03:00
cube_to_dp.glsl all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
cubemap_filter.glsl Removed skybox support, added panorama support. Skybox support may come back eventually, but hope not. 2017-05-25 14:00:43 -03:00
effect_blur.glsl DOF blur, near and far fields.. 2016-12-10 01:13:20 -03:00
exposure.glsl Tonemapping and Auto Exposure support 2016-12-07 17:49:52 -03:00
particles.glsl replaced incompatible keywords/function 2017-04-13 16:46:16 +02:00
resolve.glsl Subsurface scattering material param is now working! 2016-12-02 22:23:16 -03:00
scene.glsl stuff got modified :( 2017-05-31 20:29:56 -03:00
screen_space_reflection.glsl Fix failing to compile shader on Adreno GPU 2017-04-02 23:16:25 +09:00
SCsub begin work on new particle system 2016-12-30 08:35:54 -03:00
ssao.glsl Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though 2017-02-22 19:14:21 -03:00
ssao_blur.glsl Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
ssao_minify.glsl Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though 2017-02-22 19:14:21 -03:00
subsurf_scattering.glsl WIP particle system 2017-01-01 22:16:52 -03:00
tonemap.glsl DOF blur, near and far fields.. 2016-12-10 01:13:20 -03:00